Quote Originally Posted by Cairdeas View Post
From how I understand it though all job does is define the actions you get from the job itself and what skills from outside of those you can equip as well.

IE a White mage can not equip Black magic.

This defines a Role. "White Mage" is a healer they only have access to the Actions of a healer.

If this is the case this doesn't mean they have to be limited to the weapons of conjurer because Conjurer itself doesn't define or have the role of Healer, it can perform it but that isn't its purpose. It also would be unfair of White Mage not being able to be equipped to Thaumaturge, another Caster class. Or to Enforcer (When it comes out) a Hammer Wielding class that as Hammers are White Mages "Traditional" weapon, not their only, just their traditional.


Same for Red Mage. it is unfair for a Redmage to only be Conjurer because thats the best fit for its weapon class based on the skills conjurer teaches you when Red Mage's traditional weapon is a Fencing Foil (Fencer) But if Fencer is implemented and Redmage is locked to Fencer only then Red Mage loses the ability to cast AOE spells.
I don't think personally its a fairness issue here its about balance and creating a bit or rigidity into a fluid system. The game as it is has no defined role but weapon based classes. So if you want to use an axe you're a marauder no ands ifs or buts . . .

so if a "job" is open based on one class, then realistically according to my understanding of the proposed system I will be tied to that weapon based on the job and class. Now if they are taking a bit from XI and allowing jobs to have access to other weapons and adding proficiency affinity based on a scale to how relevant or capable the job is to the weapon then I can see your ideas working.

Case in point Monk or blm and whm.

In xi monk, blm, whm could in their own right interchange weapons I.e. monk used baghknaks, polearm, fists, and a club but was proficient in fist type weapons and were most effective then for their role.

BLM had access to scythe but didn't have the stats and proficiency behind it to allow it to be a viable use, but mainly used for aesthetics.

If that's the case then fine I agree that would be a nice addition. but having a paladin with a bow even in xi was kinda dumb imho. As long as it makes sense and there are avenue for customization then I don't mind seeing how it will turn out.

I personally for parties would like to see some restrictions in a few ways but that is a different thought for a different conversation.