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  1. #1
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Noctrin View Post
    Twister was 50/50 chance you'd die. Coil 4 is hard, because it's hard, requires perfect execution in the last phase when everything drops on your head. Twintania was just annoying as you could do everything "right" but still die because lag. The change had to happen...
    If you did everything "right" you wouldn't die to Twisters. if you made a mistake, you would die. Twisters we're 100% dodgeable pre-nerf. I don't really know how many times we need to stress this point lol.
    (8)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  2. #2
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Richard_BG View Post
    If you did everything "right" you wouldn't die to Twisters. if you made a mistake, you would die. Twisters we're 100% dodgeable pre-nerf. I don't really know how many times we need to stress this point lol.
    I guess that's why your kill video shows multiple deaths to them
    (5)

  3. #3
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Ricky View Post
    I guess that's why your kill video shows multiple deaths to them
    I was under the impression that twister deaths were to poor execution by the person dying to them. Mistakes were made, but they still killed it anyways. Working as intended, etc. SE even confirmed that.
    (1)

  4. #4
    Player
    Gentaro's Avatar
    Join Date
    Feb 2012
    Posts
    281
    Character
    Kupli Koop
    World
    Twintania
    Main Class
    Conjurer Lv 100
    I can see having the people targeted by Fireball run into the Conflag is a mechanic of the game - what I don't understand is how its supposed to be legit for a tank to walk into it, leaving the boss pretty much doing nothing for the time the conflag is up.
    (0)

  5. #5
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ricky View Post
    I guess that's why your kill video shows multiple deaths to them
    Exactly. Just like in Titan HM, because moves are avoidable, nobody ever dies to them.
    (4)

  6. #6
    Player
    verily's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Vale Veritas
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ricky View Post
    I guess that's why your kill video shows multiple deaths to them
    While this seems like an attempt to be snarky or trollish, I'll happily address it now that the twister cat is out of the bag.

    My first death in the video was due to an improper dodge method which I'd been testing for a couple attempts before our kill. It worked for me the first 4 times I did it, and I died the next 3. That third death using that method was the first twister in our kill video. I decided at that point the method was too inconsistent, so I went back to my old proper dodge method and dodged the next two perfectly. The fourth twister I died to because my cure resolved too far into the cast and I didn't move in time. Both of my deaths were due to erroneous dodging.

    And for what it's worth, I dodged 24 of 28 tonight before the maintenance nerf. Of the 4 I died to, 3 were from casting too late and one was from improper movement.

    So to reiterate: pre-nerf, twister was completely dodgeable - it was just very very very unforgiving.
    (8)

  7. #7
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by verily View Post
    The fourth twister I died to because my cure resolved too far into the cast and I didn't move in time. Both of my deaths were due to erroneous dodging.

    And for what it's worth, I dodged 24 of 28 tonight before the maintenance nerf. Of the 4 I died to, 3 were from casting too late and one was from improper movement.

    So to reiterate: pre-nerf, twister was completely dodgeable - it was just very very very unforgiving.
    Em....the way I'm reading this is that it's completely dodgeable as long as you weren't doing anything to make the server believe you were in the same place. Meaning...it was a server lag issue those 3 times you died.
    (4)

  8. #8
    Player
    Doctor-'s Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    206
    Character
    The Doctor
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Twisters just became the easiest mechanic lmao 100% dodgable.
    (0)

  9. #9
    Player
    verily's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Vale Veritas
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kiokin View Post
    Em....the way I'm reading this is that it's completely dodgeable as long as you weren't doing anything to make the server believe you were in the same place. Meaning...it was a server lag issue those 3 times you died.
    You're reading it the way you want and inserting your own meaning.

    People have trouble with position checks for Landslide and Weight of the Land on Titan HM. Does this mean they're not 100% avoidable? Of course they are. The server's poor position checking is no secret to anyone, but there are ways to work around it to dodge every ability. Twisters are (were?) no different. I don't see why we have to keep repeating that it's 100% repeatable, but very very unforgiving- the very same thing Yoshi reiterated, which was the reason for the nerf. After review, he felt it was too stringent.
    (6)
    Last edited by verily; 10-30-2013 at 09:39 PM.

  10. #10
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by verily View Post
    You're reading it the way you want and inserting your own meaning.

    People have trouble with position checks for Landslide and Weight of the Land on Titan HM. Does this mean they're not 100% avoidable? Of course they are. The server's poor position checking is no secret to anyone, but there are ways to work around it to dodge every ability. Twisters are (were?) no different. I don't see why we have to keep repeating that it's 100% repeatable, but very very unforgiving- the very same thing Yoshi reiterated, which was the reason for the nerf. After review, he felt it was too stringent.
    I guess the issue I have is the fact you have to work around the server's position checking. It should be as simple as moving out of the badness so you don't get hit by it, not having to go out of your way to do (or not do) other things to make sure the server recognizes that you aren't where you aren't.
    (9)

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