They fixed the bugs 2 weeks ago. It was only shut down for a few days, it has been non-bugged the past week.Am I missing something. If the game is glitched, if it was bugged, how can content be considered a relevant victory and wasn't it closed down? I thought playing through a glitch would get you banned or the "win" would not count, everything would get rolled-back. Something fishy here.


Lol, sry for playing too much for not taking the time to read the update, not too frequent in the forum as much, I only read about the thing still being bugged(hence the damn continued maint.)I'm not sure I understand what you're saying. Turn 5 was re-opened last week. Blue Garter were the first to complete Twintania post-reopening. There were some questions about the methods they used to clear the Conflagrations, so Yoshi clarified that it was indeed an intended mechanic.
//EDIT: AlenKale got it ahead of me. The original bug that had caused Twintania to stop using abilities was fixed prior to reopening.
Yeah, I am updated about it but I never read the news on the "re-opening". Thanks though it doesn't matter.
Last edited by PSxpert2011; 10-30-2013 at 05:02 PM.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
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*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
Twister was 50/50 chance you'd die. Coil 4 is hard, because it's hard, requires perfect execution in the last phase when everything drops on your head. Twintania was just annoying as you could do everything "right" but still die because lag. The change had to happen...


If you did everything "right" you wouldn't die to Twisters. if you made a mistake, you would die. Twisters we're 100% dodgeable pre-nerf. I don't really know how many times we need to stress this point lol.

I personally dont like the changes. Why nerf Twister now when there is already a twin kill? Now its all abt before and after "the nerf", i dont like that shit. They could have done that earlier. We didnt even had the chance to get through that since we started turn 5 after they reopened it and spent some time on dive bombs. However, i am excited to see what SE will do abt future hard content and world first about these when everybody has the same chance in terms of time (legacy).
Last edited by Kijimea; 10-30-2013 at 05:40 PM.


i really doubt it will make much difference at all and no one really cares if you can kill her outside world first which is already gone to people who say they put in more than a full time job's worth of effort over the course of 2 months to kill her
twintania is pretty hardcore even if she didn't do twister at all
almost a silly amount even, her difficulty level is like 20x higher than anything else in coil for stuff about on par with what you can easily get without even entering coil
even yoshi says he only expects about 100 people to have cleared her before 2.1, 1 person getting a clear per 15,000 is a damn steep cliff for the games entry level raid content.


Honestly, I didn't expect this fight to be nerfed/changed at all (besides fixing glitches) until 2.1 hit. As far as I understand it, Coil IS a part of the main storyline... so although it is hard now, it will INEVITABLY be made easier once endgame players have a new raid to progress to. This game is very friendly toward casuals, which means it's only a matter of time before this encounter is nerfed enough for casual groups to beat it. I'm assuming it will be adjusted greatly once a new raid is released with a higher iLevel (not Crystal Tower).
I imagine knowing how Twisters work is half the battle. Now that it's been revealed, the fight will be easier for most groups who have the gear/skill to deal with everything else.
I do like that the timing of Twisters will be 'fixed'. A lot of people have issues with mechanics you can't perfectly predict because of lag, latency, and/or congestion. It's forgivable in some fights because ability patterns follow a special order, but less forgiving with Twisters because you literally HAVE to move in the right pattern the second you see the cast bar... If you lag behind, you're dead.
I guess that's why your kill video shows multiple deaths to them


Just out of curiosity.. are you saying that the Twintania encounter is immune to the positional update lag outlined here?
http://forum.square-enix.com/ffxiv/t...ev-Response%29
Cause the person you quoted was basically saying you could do the mechanic correctly, but because of the issues outlined in the thread I posted, you'd still get hit.. even though on your screen you shouldn't have. We haven't hit Twintania yet, still on Turn 4.. but if there is some super secret thing to get rid of or fix the whole positional update delay so that when I'm out of something on my screen, I don't get hit by it.. I would love to know.
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