Results 1 to 10 of 59

Hybrid View

  1. #1
    Player
    Azrienov's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Azrienov Raveneye
    World
    Durandal
    Main Class
    Armorer Lv 50
    You could always convert a couple of WAR healing moves into damage bubbles, or making them AoE heals. This gives an assist to healers without stepping on their toes.

    The absorbed HP could instead generate temporary HP that is on timer when the WAR over heals on an attack like Inner Beast. This Temp HP could then be combo'd with things like Stoneskin, and Scholar abilities. This would give WAR the capability to build up it's tanking potential.

    Or you could make HP absorb generate small enmity, with a substantial empowerment from Defiance. Most of the theorycraft I've seen on it says "No, it doesn't." when it comes to the threat generation. With this done, PLD doesn't get another massive advantage over WAR and BB doesn't become useless for DPS who use it in dungeons. Apply the enmity like a heal, with hate being garnered for all mobs.

    This all in 5 minutes of thinking. There are 10,000 ways to solve the same problem. There isn't a "Best Way." because new ideas are generated all the time.
    (0)
    Last edited by Azrienov; 10-30-2013 at 01:36 PM.

  2. #2
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Blarp View Post
    Worth noting, in any case, that Death Strike heals 20% of damage received in the past 5 seconds, and Blood Shield gives a portion of that as a shield. Death Strike itself is not a shield, and only some portion of the total effect (after Blood Shield) is a shield. (Note that I don't really know how abilities scale anymore because I haven't played WoW in ages.)

    Quote Originally Posted by Blarp View Post
    They more than likely will also need passive mitigation tied to Defiance.
    I don't see any way around it, honestly. Try to make all mitigation active and Berserk pacification or any kind of stun would be a death sentence to poor WAR.

    Quote Originally Posted by Blarp View Post
    Also, wrath stacks should be usable at any stack, but the damage and healing would obviously have to scale based on the amount of stacks.
    That, or abilities should cost different numbers of stacks instead of being all-or-none. Lots of ways you could do it, I guess.
    (0)
    Last edited by Gamemako; 10-30-2013 at 04:09 PM.

  3. #3
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Gamemako View Post
    I don't see any way around it, honestly. Try to make all mitigation active and Berserk pacification or any kind of stun would be a death sentence to poor WAR.
    Just give us a trait that allows WARs to take 20-40% less damage while stunned/pacified/incapacitated.
    (0)

  4. #4
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Azrienov View Post
    This all in 5 minutes of thinking. There are 10,000 ways to solve the same problem. There isn't a "Best Way." because new ideas are generated all the time.
    None of those ideas would actually do anything to alleviate WAR problems. Giving WAR some support healing for the rest of the group doesn't make them better tanks; it would just make them marginally more attractive if they *could* tank at the same level as PLD (which they can't, at the moment). Providing temp hp doesn't actually do anything to reduce incoming damage. All it does is allow you to survive a single blow. The problem with WAR isn't in surviving the single blow; it's in the amount of healing required over time and in high throughput damage scenarios, neither of which would be addressed by arbitrarily increasing max hp by a comparatively small amount without increasing healing received. Causing self healing to generate enmity wouldn't do anything *either* because it's not like enmity is any kind of problem for WARs; damage/enmity is one of the few things about the tanks that is *exceptionally* well balanced.

    Your 5 minutes of thinking amounted to absolutely no real useful ideas. Claiming that there are 10000 ways to solve the same problem just demonstrates that you don't even know what the problem actually is.

    The problem is not that WAR self heals are wasted or that WARs don't generate enough enmity. The problem is threefold:

    WARs require too much external healing because the devs screwed up and didn't realize that the self heals they implemented scale with outgoing damage rather than *incoming* damage and incoming damage and outgoing damage scale in completely different ways
    WARs have a *dramatically* inferior CD suite compared to PLDs thanks to it relying on static self-healing while also just having *way* weaker CDs (the strongest WAR CD, Convalescence, which is, ironically enough, a GLA CD that they borrow that PLD actually gets a stronger version of, is numerically weaker than the weakest PLD CD, Rampart).
    Wrath's passive benefits and consumption benefits operate in contradiction of one another rather than in support of one another

    The only effective solutions are going to be those that directly address the problems rather than those that try to address problems that don't actually exist:
    WAR self healing needs to scale with incoming damage so that it actually matches the performance of the flat mitigation that PLD gets
    The WAR CD suite needs a complete and utter overhaul that involves buffing pretty much every single unique WAR tanking CD so that it doesn't end up just making PLD stronger
    Wrath's passive benefits and consumption benefits need to be overhauled by increasing and stabilizing passive benefits and improving the consumption benefits so that you're no longer shooting yourself in the foot by actually using your Wrath stacks as intended instead of just letting them sit there

    There may not be a single "Best Way", but that's not the same as "all ideas are good ideas". Of the 10000 ways to solve the same problem that you refer to, 9900 of them aren't going to actually solve the problem because they avoided the problem completely.
    (0)

Tags for this Thread