I don't see why they don't just make Inner Beast a Death Strike clone (provides a damage absorbing shield equal to 300% of the damage done, instead of a heal).

I don't see why they don't just make Inner Beast a Death Strike clone (provides a damage absorbing shield equal to 300% of the damage done, instead of a heal).
No, it doesn't. HP and damage scale roughly equally; you just dumped all your efforts into pumping VIT and therefore have lower damage. And no, scaling off max HP will do absolutely nothing to alleviate WAR's troubles. The problem is that WAR doesn't scale to content. 8-player content yields twice the damage rate of 4-player content and half the relative efficacy of self-heals -- this is totally independent of the stat from which you scale WAR's self-healing.
Death Strike is only 1/3 shield, is it not? Additionally, a shield will do precious little for WAR because your ability would still not scale to content. WAR really needs abilities which scale to content. This does not necessarily mean Inner Beast itself, either; as I demonstrated previously, Inner Beast isn't really where WAR is falling behind.

I can't recall, I haven't played WoW since mid Cata (at which time I was a DK tank). All I can remember was that DS could be made to hit pretty hard, and it would heal you based on the damage, and then ALSO give you a shield. I messed that up in the post you quoted, but was too lazy to change it; I meant inner beast should heal AND give an absorb shield. Although I do realize Inner Beast isn't the low man on the totem pole for us as is, and even that fix wouldn't be enough. But the absorb shield could buffer the loss of the 15% healing from wrath stacks while you built them back up.
Death Strike is only 1/3 shield, is it not? Additionally, a shield will do precious little for WAR because your ability would still not scale to content. WAR really needs abilities which scale to content. This does not necessarily mean Inner Beast itself, either; as I demonstrated previously, Inner Beast isn't really where WAR is falling behind.

So instead of a 1200-1300 heal it's a bubble? Nice in that it lets us burn IB more often to prevent overheal, but it's still not enough to offset the suddent loss of Wrath Stacks. That's one change that I like, but would still need to be supported by a few others. Our CD's are just very lackluster.
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