Cynric, let me save you like 3 pages of trouble.

DerpyCubone wants a redesigned MNK that is a bit more efficient in solo play, and is unsatisfied, on a personal level, with some of the mechanics of the job. There are some who may also feel this way.

You and I - we're happy with the way MNK currently is designed. In fact we may be particularly fond of it even. We do not wish any changes upon the job that would impact its playstyle. There are some who may also feel this way.

You guys can spend 2-3 pages like I did going back and forth trying to justify subjective wants with in game examples, or you can realize that you will never see eye to eye because this is a fundamentally subjective discussion. Kind of like trying to convince the other person that they're favorite color is in fact your favorite color, but they just don't realize it yet.

Now, if we think about this from SE's point of view, one of those factions requires changes to appease. The other requires they make no changes. I am referring to changes to the core mechanics. Changes that would require them to rebalance the job itself, almost from the ground up.

From a cost perspective, this is highly unlikely. The smart thing to do would be to spend resources on building new classes and jobs instead of breaking and putting back together existing jobs that remain balanced. That is just my final 2 cents though.