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  1. #1
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I wish people would understand that damage avoidance is pointless for a tank unless it is 100%.

    If tank 1 has 7000 HP and a 30% avoidance rate, they are still by far the better tank than a tank with a 60% avoidance rate and 5000 HP. You simply don't tank stuff on probability.

    Damage avoidance is a bonus but should never be considered over more HP.
    (1)
    Last edited by Ladon; 10-30-2013 at 08:37 AM.

  2. #2
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ladon View Post
    If tank 1 has 7000 HP and a 30% avoidance rate, they are still by far the better tank than a tank with a 60% avoidance rate and 5000 HP. You simply don't tank stuff on probability.

    Damage avoidance is a bonus but should never be considered over more HP.
    It depends on the content and how hard it hits, really. If that 5k HP tank has enough health for the healers to keep him up/not get bursted down when he gets unlucky and doesn't dodge for a string of attacks then overall that vastly higher dodge rate will make him an easier tank to heal. If he's in danger of being bursted down, then sure, stack more health. Health is just a safety cushion to give your healers time to react. Once you have enough (varies from player to player, healer to healer, etc.), stacking more health rather than mitigation is just making your character a mana sponge.

    That said, the ability to increase mitigation with stats seems very... light, in this game.
    (0)