Check this thread.
http://forum.square-enix.com/ffxiv/t...zation-for-WAR.
Its not worth to trade VIT for DEX, but this doesnt make DEX useless, and if you can afford HQ pentamelded i70 accessories you wont have to chose between STR VIT and DEX.
Check this thread.
http://forum.square-enix.com/ffxiv/t...zation-for-WAR.
Its not worth to trade VIT for DEX, but this doesnt make DEX useless, and if you can afford HQ pentamelded i70 accessories you wont have to chose between STR VIT and DEX.
Looks like I will continue my philo grind.

Just so you know, a Seeker of the Sun in full i90 has 6796 HP, or 6724 with 1 crafted/DL ring.
PLD Equipment Planner
Who's spread sheet?Just so you know, a Seeker of the Sun in full i90 has 6796 HP, or 6724 with 1 crafted/DL ring.
PLD Equipment Planner

If you could design your own gear, then Dex would be a very important stat. For parry, it seems to have an initial threshold of 217-219 if I recall correctly and likely adds 1% to parry for every 14.5 to 27 (don't remember the upper limit but somewhere in that vicinity. Ninjiitsu did some testing and said he was going to do more testing, but I suspect he's taken a temporary or permanent leave of absence and won't be posting more data. We needed a few more data points for Dex to be able to determine the "walls."
Regardless, it isn't a very important stat to worry about unless better crafting gear is introduced or they allow melding to droppable gear.
Thanks! I wasn't flooring the VIT bonus from party before multiplying it by the HP Coefficient. I added a floor to the bonus VIT and it matches yours now at 6999 in party. I'm also assuming that the party VIT bonus is on unbuffed VIT and doesn't include VIT from food, can you confirm that?Just so you know, a Seeker of the Sun in full i90 has 6796 HP, or 6724 with 1 crafted/DL ring.
PLD Equipment Planner
It depends on the content and how hard it hits, really. If that 5k HP tank has enough health for the healers to keep him up/not get bursted down when he gets unlucky and doesn't dodge for a string of attacks then overall that vastly higher dodge rate will make him an easier tank to heal. If he's in danger of being bursted down, then sure, stack more health. Health is just a safety cushion to give your healers time to react. Once you have enough (varies from player to player, healer to healer, etc.), stacking more health rather than mitigation is just making your character a mana sponge.
That said, the ability to increase mitigation with stats seems very... light, in this game.

Yeah, the party bonus effects the VIT gained from food. So your HQ toast, for example, is giving 14*1.03 VIT in a party.Thanks! I wasn't flooring the VIT bonus from party before multiplying it by the HP Coefficient. I added a floor to the bonus VIT and it matches yours now at 6999 in party. I'm also assuming that the party VIT bonus is on unbuffed VIT and doesn't include VIT from food, can you confirm that?
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