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  1. #10
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by Cynric View Post
    Well not to burst your bubble DerpyCubone, but Monk isn't meant to solo. Pugilist is. All jobs are meant to be played inside groups, all classes are meant to be played solo.
    h
    If you go Pugilist? Suddenly you have more damage mitigation, healing, etc. available from cross class skills. As far as just talking about the job though I'll do you one better.


    Solo Monk can survive well using bloodbath, feather foot, Second Wind, Fists of earth, Stuns, and silences. Even when I was soloing up through the content I never needed more than a single Second Wind and a feather foot to survive.

    We have positioning but this also is something a solo dragoon has to deal with too.

    Now if you want to talk damage wise, eh it gets a bit harder to do maximum damage as a monk solo or Pugilist, but solo you don't need your maximum damage to kill the monsters relatively fast, they are much weaker than their dungeon counterparts, and in solo instances usually second wind is all the healing you need.(Especially since they changed how second wind healing worked).

    Just like Dragoon you CAN get the position bonuses if you're good enough, but melees will never have the same kind of solo potential pet classes or ranged classes have. It's pretty much like this in any RPG, not just MMO's.

    Now after you're geared up in even just iLVL 55-60 gear, solo content becomes a joke with every class currently.

    You also have to understand that if Monk is currently very powerful in team content, and he were to get buffed to be a better solo character, he'd still get buffed in said group content.

    If I were to make any kind of change to how a Monk could solo better, I'd give the job a weak ranged attack. It's really the only issue you'd have solo. You see 6 monsters all aggressive , you need them for hunting log, you have to basically stealth until only one sees you to get a one on one fight.
    Your kinda right about Pug, you do have more cross class, but less just everything else.
    I don't want to give up my relic weapon, armor(relic or af depending) fists of fire, rockbreaker, shoulder tackle, and stats for uhhhhhh cure, and ummmm some archer abilities that I might get 2 mobs out of. That is not worth it at all.

    "Solo Monk can survive well using bloodbath, feather foot, Second Wind, Fists of earth, Stuns, and silences."
    On a side note, I would take silence out of that list. Monk silence is spotty since you have to hold in a stance to keep it at the ready.

    "Now after you're geared up in even just iLVL 55-60 gear, solo content becomes a joke with every class currently."
    That is true, but look at it like this(the following numbers are made up as an example, please keep that in mind), with GL3, lets say it takes 7 seconds to kill X enemy, and without GL it takes 10. Only 3 seconds of difference, 1 ability give or take.
    So for 10 minutes of combat, not counting walking distance or anything like that, just time spent fighting. With GL you kill about 85 things. Without it's about 60.
    That's a pretty decent difference.

    Now this is the point were people say "blah blah blah endgame DPS" or "you will have GL" no, no you don't get GL up like that during solo. Mobs are too spread out, You can keep it going sometimes through close spawns or shoulder tackle on cooldown, but it's going to drop.
    And if there is someone else out there farming the same things, well then it gets interesting. Depending on class they could get 2 to your 1. Which I know sounds like "Wahhhhh he is getting more then me!" it's a matter of class balance, not that some random guy over there got 2 hides to my 1, it's that I can't get 2 to his 1 in return, not sure I'm saying that so my point will come across right. Hope everyone gets my idea atleast

    and lastly
    "We have positioning but this also is something a solo dragoon has to deal with too."
    Let's that a look at that
    Mnk: Bootshine: Large POS Req, True Strike: Minor POS Req, Snap Punch: Large POS Req, Haymaker: No POS Req, Twin Snakes: Buff, DPS POS Req, Demo: No POS Req, Dragonkick, Large PoS Req. Touch of Death: No POS Req.
    Drg: True Thrust: No POS Req, Vorpal Thrust: No POS Req, Impulse Drive: Large POS Req, Heavy Thrust, Buff and DPS POS Req, Piercing Talon: Ranged, No POS Req, Full Thrust: No POS Req, Phlebotomize: no pos req, Disembowel: no pos req, Chaos Thrust: no pos req Jumps: no Pos Req.
    So while they do have POS Reqs... it's about where it is.. Their main rotation isn't affected by positioning. That is not counting Impusle Drive as cross class either, which most Monks take as a filler.

    and lastly
    "You also have to understand that if Monk is currently very powerful in team content, and he were to get buffed to be a better solo character, he'd still get buffed in said group content."
    Mechanic fixes do not = buff to dps. They can keep current DPS numbers while still changing things.
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    Last edited by DerpyCubone; 10-30-2013 at 07:39 AM. Reason: length, forgot an ability