
Originally Posted by
Cynric
Well not to burst your bubble DerpyCubone, but Monk isn't meant to solo. Pugilist is. All jobs are meant to be played inside groups, all classes are meant to be played solo.
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If you go Pugilist? Suddenly you have more damage mitigation, healing, etc. available from cross class skills. As far as just talking about the job though I'll do you one better.
Solo Monk can survive well using bloodbath, feather foot, Second Wind, Fists of earth, Stuns, and silences. Even when I was soloing up through the content I never needed more than a single Second Wind and a feather foot to survive.
We have positioning but this also is something a solo dragoon has to deal with too.
Now if you want to talk damage wise, eh it gets a bit harder to do maximum damage as a monk solo or Pugilist, but solo you don't need your maximum damage to kill the monsters relatively fast, they are much weaker than their dungeon counterparts, and in solo instances usually second wind is all the healing you need.(Especially since they changed how second wind healing worked).
Just like Dragoon you CAN get the position bonuses if you're good enough, but melees will never have the same kind of solo potential pet classes or ranged classes have. It's pretty much like this in any RPG, not just MMO's.
Now after you're geared up in even just iLVL 55-60 gear, solo content becomes a joke with every class currently.
You also have to understand that if Monk is currently very powerful in team content, and he were to get buffed to be a better solo character, he'd still get buffed in said group content.
If I were to make any kind of change to how a Monk could solo better, I'd give the job a weak ranged attack. It's really the only issue you'd have solo. You see 6 monsters all aggressive , you need them for hunting log, you have to basically stealth until only one sees you to get a one on one fight.