Does it look hard to me? Perfect execution... yeah of pressing the D and W keys. What makes me like twisters is that they needed to be figured out, it wasn't obvious. But then once you figure it out it's perfectly doable.
Does it look hard to me? Perfect execution... yeah of pressing the D and W keys. What makes me like twisters is that they needed to be figured out, it wasn't obvious. But then once you figure it out it's perfectly doable.
To dodge the twister...
There are the theories in which running in a straight line is just a red herring because it doesn't always work. The tornado either appears right behind you or seemingly right on top of you. Positional updates are suggested to be a cause, but has this been considered?
What if the "right on top of you" twisters aren't because of a botched positional update, but because you ran *into* the twister instead of away? It may be possible that the mechanic is that one of two things will occur with twister:
1. The twister is dropped where you were when the cast finished.
2. The twister is dropped where the game *thinks* you're going to be after the cast is finished. Therefore, a straight line run kills you.
In my case, a "straight line run" is any run in which direction is constant or any change in direction is constant. A literal straight line, a slightly curved line, or running in circles all fall under this definition. Given the possibility that the game could be dropping a twister where it thinks you're going to be next, a possible way to ensure 100% dodge is to find the right moment to completely change directions. This way, the twister is dropped as if you would normally be on top of it at the time, but your direction switch tricked the AI.
An example of this can be found in, say, vertical shooters. Some enemies read your ship's speed and fire a bullet to your left such that you will be hit by it if you keep moving left. Stopping movement before it passes or just switching directions will allow you to dodge it. Now, it might not be so simple with twisters because, if it is indeed reading movement in this manner, it does not always do so.
As a disclaimer, this is just food for thought. I have not fought Twintania or even entered Coil, so anything I say can be taken with a grain of salt. However, this is one suggestion I think I haven't seen... and an idea's an idea, right?
Last edited by Donjo; 10-29-2013 at 02:33 AM. Reason: Getting the rest of the post in.
I am pretty excited to see the explanation - even seeing it and having some thoughts on how the conclusion could be made, it still makes it hard to throw away certain bias in my head after seeing so many false positives on the mechanic. It goes all the way back to first trying the fight and just sprinting forward immediately at cast start, and just sometimes surviving - no direction changes or anything. I'll be curious to see if the explanation lines up with why this might work. I'm okay with mechanics that might seem a little obscure, I just want to know clearly when a proposed solution is wrong.
Also, despite making a thread that set me up to look like the stupidest person on the internet - NO REGRETS. Because Dofty's thread is the greatest thing ever, and I have no shame over the amazingly awkward giggle-fits I had to myself over it in the otherwise sinking silence of my apartment.
I've never really understood this sentiment (not just from you; I've seen it from others as well). Isn't dodging mechanics part of everyone's role in an encounter? Thus, learning mechanics would be part of executing one's role.
The only PROVED unbeatable thing in ARR is BG FC...
It might be a too vague distinction, but it is separate for me. Figuring out mechanics doesn't make you better with a specific class - because the mechanics don't vary per class, only the actions you take. my only problem with mechanics would be them being obscure for the reason of obscurity.
But I think that (off)topic has been discussed enough in this thread already, so that's all I'm going to say about it here.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Considering a boss like Twintania and Twister people are startled that moving in a rotation will get get you safely out of the cast?
While not 100% proven gimick, people are saying "unfair we get no hints"...please... what with that arguement? are you serious?
I don't think people are claiming that it's unfair, the people that are saying that they don't like this type of mechanic (i.e. no hints that are like twister in particular) is because once you figure it out, it may be easy mode.
I'm guessing what these people want is knowing the mechanic of the fight, doing what they're supposed to do, but still prove to be a challenging mechanic. they don't want the hard part to be 'figuring it out'.
I have no stance on this yet, but I can see the sentiments.
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