"Also, you cannot overwrite your DoT. Game will not let you unless you are more buffed than you were when you applied the previous." =/= Track server ticks for overwrites.
As far as endgame, Yea I haven't done much of coil, due to RL restraints I currently don't have time. That's ok I'm not complaining, but do you know why I can still talk about it? I can use a bit of inferred knowledge in the matter. I've never been shot, yet I know that it's going to hurt. I can apply the same thing here. I know losing GL with no gain is annoying for me and alot of other Monks, So for fights that aren't even in the game yet I know that annoyance could be there and would like to see it made better.
Also I'm not only talking about monk "endgame", which while I know your using as standard word for raiding, it really is on a person to person basis(I'm looking at you forever crafters!), I'm also commenting on Solo play as well. Something you nicely leave out in your replies, Kinda funny that. There are also dungeons, most bosses have 100% uptime(which is also kinda meh), but the trash on the way to the boss can just be so blah sometimes. Tank hesitates between a pull that you could keep GL up on and it falls out, that's annoying.
Bottom line is this. While I do not want all DPS to be the same, and I do not mind a fight were one Job has a small advantage over another. I find that GL is overly restrictive. There are fights in the game currently where it drops off through no fault of the player, DURING a dps phase, not even a "hide from damage" phase. It is also hard to keep up while soloing, combining that with Monks low base ability potency makes things alittle tougher for a Monk then for other DPS classes while on your own. Soloing is more then fates btw, for whoever said that before... people gotta get mats from somewhere. Anyways, there needs to be more counterplay involved with GL for me. I'm not saying it should be a static buff, it should be something you could screw up. Maybe make it a spendable resource or something I dunno. But just as a thing that happens naturally over the course of a fight, then wears off arbitrarily, that isn't a great mechanic to me.
I'm going to leave it at that, I've said what I've needed to say. Feel free to disagree all you want but I've laid my case out as best I can:
I'm not asking for more DPS or an easier rotation, but for adjusting an aspect of Monk that feels sloppy.


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