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  1. #1
    Player
    AccountBanned's Avatar
    Join Date
    Sep 2013
    Posts
    102
    Character
    Speg Tackular
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ghgh4545 View Post
    I'm 100% sure MNK blows other dps away in fights without interruptions?
    How are you sure? Have you tested damage? That 100% number is as high as it gets man...would kind of like some proof if you have it. Like I said, I've tested REAL fights and their mid-ranged in their damage. Feel free to really test it yourself on a stationary target...not sure what fight that will be though... maybe Snake in coil?
    (0)

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AccountBanned View Post
    How are you sure? Have you tested damage? That 100% number is as high as it gets man...would kind of like some proof if you have it. Like I said, I've tested REAL fights and their mid-ranged in their damage. Feel free to really test it yourself on a stationary target...not sure what fight that will be though... maybe Snake in coil?
    Please do tell how these "tests" of yours took place. Is it basically you parsing your team's attempts and the monk(s) placing near the middle on the list?

    For every test you have such as that, I can tell you I have just as many where I, as the only MNK, place on top. Caduceus included. As far as stationary, uninterrupted DPS goes, nothing even comes close to MNK DPS. MNK was designed with content where they would lose their buffs every now and then in mind.

    Ultimate point: Unless you've ruled player skill as a variable out from your "tests" by asserting that you, personally, tested each and every DPS job with optimal play and found your MNK DPS to be in the mid-range of the spectrum, then you haven't really tested anything at all.

    The reason I know you haven't is because your conclusion is incorrect. I mean, seriously. Next you'll try to tell me BRD had the most DPS lol.
    (1)
    Last edited by NoctisUmbra; 10-29-2013 at 10:11 PM.

  3. #3
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    I think all it needs is a slight increase in GL duration, making them decay one at a time would make Perfect Balance far less useful. MNK damage is already really good if played well.
    (0)

  4. #4
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    If anything the only imbalance in terms of defense is MNK having more HP than BRDs (which i dont disagree with).
    Monk should be low Physical def and huge pool of HP, like warriors WITH his buff up.
    (1)

  5. #5
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Yeah one-ilm punch seems like a skill that was made with absolutely no regards to the actual content in the game. One of the many design instances where it seems like the left hand had no idea what the right hand was doing.

    Seeing as how one issue that seems to plague monks end game is that high skill speeds drain TP at an accelerated rate that even careful use of Invigorate can't keep up with, change one-ilm punch to help with that. Lower the potency to near 50 like AOTD and make it give a TP regen boost like a personal army's peon.
    (0)

  6. #6
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    About the only place I get to use one-ilm-punch is on dullahan when the party is slow and he manages to put up king's will. Pretty useless if you ask me, maybe they will add some encounters later on, but I personally doubt it.

    As for losing GL on say, Ifrit/Garuda jumps, yes, it sucks, but it doesn't set us back as much as you feel it does.

    Our AoE is pretty weak, but that's because AotD is an utility skill - and those are always low damage. What I'd like to see changed on AotD is that it doesn't require opo-opo form to induce silence. It requires a lot of timing to have opo-opo at the right moment.

    Rockbreaker on the other hand I feel is quite good as it is.

    Quote Originally Posted by Lucipurr View Post
    Better aoe would be great. Monks are currently a big NO for WP.
    Why? Our best WP run with WHM+PLD+DRG+BRD (all relic +1) = 20 minutes. Swapping it for similarly geared SCH+PLD+MNK+BLM (all relic +1, sch garuda)= 22 minutes. It's not that much of a difference if you ask me, and I'd argue SCH not having relic was more of an impact than me being mnk.
    (0)
    Last edited by Soukyuu; 10-27-2013 at 09:48 PM.

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #7
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Soukyuu View Post
    Why? Our best WP run with WHM+PLD+DRG+BRD (all relic +1) = 20 minutes. Swapping it for similarly geared SCH+PLD+MNK+BLM (all relic +1, sch garuda)= 22 minutes. It's not that much of a difference if you ask me, and I'd argue SCH not having relic was more of an impact than me being mnk.
    Dragoon much better AoE-damager than monk. BArd and BlackMage maybe same. And dont forget, that Dragoon lowers piercing resistance for bard- it is a very strong combination of classes.
    (1)

  8. #8
    Player
    CaptainCommando's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Captain Commando
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I agree all the way with this. and as for #6 lets just get rid of One Ilm punch and add in something like a Chi Blast...

    I know we have Shoulder Tackle but it's not enough... too long of a GCD for one and only good for entering the battle/ use after being knocked back/ or switching to a new target "I.e. mobs in BC turn 4"..

    and yes Buff up or add in something to make us at least useful with AoE's... PB with rock breaker spam is good but only for a bit.. then comes the GCD again.

    Monk is a freaking fun class to play. I'll continue to play it but plz SE... there is nothing wrong with a slight Adjustment =)
    (1)

  9. #9
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    I'd suggest putting haymaker where one ilm is (adjusting damage if necessary) and changing one ilm punch to Wave Fist, a ranged attack that would possibly give 1 GL. It would be off GCD, decent cooldown, keep it's lower damage. Just having ONE skill every 30-60 seconds to not lose all 3 stacks of greased lightening because we can't reach the boss would be helpful. This wouldn't be able to jump us to 3 stacks right off but it would help us get to 2 in the first rotation against trash.
    (0)
    Last edited by Naelle; 10-27-2013 at 11:14 PM.

  10. #10
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Monk have not any range skill. Maybe remove Ilm Punch and add something... Suriken...
    (0)

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