Yeah one-ilm punch seems like a skill that was made with absolutely no regards to the actual content in the game. One of the many design instances where it seems like the left hand had no idea what the right hand was doing.
Seeing as how one issue that seems to plague monks end game is that high skill speeds drain TP at an accelerated rate that even careful use of Invigorate can't keep up with, change one-ilm punch to help with that. Lower the potency to near 50 like AOTD and make it give a TP regen boost like a personal army's peon.


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