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  1. #71
    Player
    NephHalp's Avatar
    Join Date
    Oct 2013
    Posts
    67
    Character
    Neph Halp
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Slate View Post
    sleepwalking through instances/content is hardly working
    All that matters is time invested on the sub, if it takes 20 weeks of clearing turns 1-5 on coil for enough tokens for your full allagan then the token system did its job. If anything, RNG-based systems allow for outliers to gear faster than expected (as those who are unlucky will just fill in more slots with af2).
    (0)

  2. #72
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alberel View Post
    This isn't entirely true here... FFXIV's RNG is a bit screwed up. Ask any crafter or gatherer how often they see a 90% success action fail 5+ times in a row. Personally I'll see a string of unlikely failures or unlikely successes multiple times a day yet the odds would dictate it should occur more like once a month. Now random is random I know, but when all the crafters in my FC report the same thing... well that's proof positive the RNG in this game doesn't work as far as I'm concerned.
    ...
    As an avid crafter I debunk this garbage. 90% is 90% and always has been for me and everyone else. You tend to notice the failures more than the successes.
    Also - as was said earlier in the thread. There are double the DPS in a balanced raid, therefore it makes SENSE that double the DD loot drops.
    Also - Token system is in the game. Allagan tome of Mythology.
    (2)

  3. #73
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    As others have mentioned there is already a token system in game; Tomestones of Mythology.
    Token drops from raids just takes the excitement from whats in the chest away and makes it alot more dull and just a grind, and I say this even as my coil group has had terrible luck with tons of DRG loot week after week while none of us has any use of it whatsoever.
    This only feels like a big issue considering we are missing a whole raid tier(crystal tower) which the devs couldnt get ready in time for launch, limiting the options for where we can get item upgrades currently.

    And RNG is random, a 90% chance means there is still plenty of chance to fail.
    (0)
    Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

  4. #74
    Player
    SinisterJoint's Avatar
    Join Date
    Jul 2012
    Posts
    279
    Character
    Spoony Bard
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by HeiZei View Post
    Working for my gear by doing the exact same thing 1000 times is not fun
    Welcome to raiding....

    I don't get why people think they need everything NOW... Im glad your drops aren't coming, you want to know why??

    SO I DONT HAVE TO SEE YOU MAKE TEN BAJILLION THREADS OF HOW THERE IS NOTHING TO DO AND HOW BORING THE GAME IS!


    Some of you literally have no clue wth you are talking about. The RNG monster gives 0 fks how you feel or what you want. Get over it and keep raiding...or don't...idc either way
    (3)

  5. #75
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    Our fc is selling DRG gear from Coil Turn 1, Chest, belt and pants will drop ever; nothing for tank, dps caster. Rarely, one for bard or healer.
    (0)
    Last edited by rappa; 10-29-2013 at 11:10 PM.

  6. #76
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Choyi View Post
    As others have mentioned there is already a token system in game; Tomestones of Mythology.
    there's a difference between the 'tokens' that you grind to a cap of 300 each week... and: http://www.wowhead.com/item=99678

    this game borrows so much from WoW, they even have a similar currency system for gear (honor tokens for bad stuff, valor tokens for good stuff) compared to our philo tomes for bad stuff, and mythology tomes for good stuff

    i'm not sure why they ignored the token drops from bosses though.. seeing loot effectively 'rot' is extremely disheartening when you've got people wearing 1 or even 2 coil loots in a month and a half of clearing turns one through four.

    maybe most of you people that are adamantly against the token system haven't experienced what the OP is talking about? or you are unsure what he's suggesting?

    'tokens' doesn't mean you just get to buy a piece of gear of your choice after you kill things in coil, it means you get a token drop that's exchanged for one item, the token may not even be usable by very many classes, it may not even be the proper currency for the piece you want.

    it doesn't have to eliminate RNG, just mitigate it.

    and after clearing turns 1 through 4 as many times as i have, it's disheartening to see tanks that've done coil half as many times with 4-5 times as many drops as i have
    (1)

  7. #77
    Player
    Zappo's Avatar
    Join Date
    Jun 2012
    Posts
    35
    Character
    Zappo Wells
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Oh please don't... No more tokens! They let you know going into it exactly how many times you have to run it. When you reach that number, you're done. It takes all the fun out of it and makes the experience just another mindless grind, counting down the runs until you're finished. With a token system, only the first and last runs are exciting. I much prefer not knowing if today is going to be my lucky day. Doing that with AK/WP was bad enough. We don't need it everywhere in endgame content.
    (2)

  8. #78
    Player
    Daas's Avatar
    Join Date
    Sep 2013
    Posts
    82
    Character
    Kaedian Shadowborn
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HeiZei View Post
    Obviously English isn't your first language because you don't understand what both of us said completely coincide with verifying the loot system is jacked up. I say out of 32 pieces of gear, 4 are healer or tank. Shiyo says nothing but DPS gear drops. What do you think is contradicting?
    While you're contradicting the previous posters reading comprehension, you may wish to take an online statistics class. Then the mystery of the RNG and the individual class percentages compared to the total may make more sense and ease the hurt of your butt. That said, welcome to MMO's, enjoy your ride.
    (1)

  9. #79
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Vmage View Post
    snip
    Like my previous post said, our luck with drops in coil has been among the worst, for the last weeks its been almost nothing but offspec drops or the same items week after week.

    Tokens per boss just makes the game feel so much more artificial and takes some of the suspence of getting loot away, we already have a Myth cap grind, we don't need another.
    RNG isn't fair, and it isn't supposed to be either, much like real life.
    You are not a special snowflake for having terrible luck in coil(or any other part of the game for that matter) there are many who been running it since the first few weeks from launch and still are without many of the items they seek.

    Current generation of MMO players are stuck too much often in the "get mine now" mentality, and it would be nice to at least have some items from end game be rare, even if it sucks when you are the one short on luck.
    (0)
    Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

  10. #80
    Player
    Stanice's Avatar
    Join Date
    Nov 2011
    Posts
    70
    Character
    Stanice Aurelie
    World
    Twintania
    Main Class
    Conjurer Lv 90
    People please stahp. I don't think you get OP's point.

    Everyone knows this is about RNG. With some luck you can get new gears every week and without any luck you can get 0 drops in a month or two. The problem is, the latter is truly frustrating and unrewarding. I don't like the token system either and we already have some kind of balance with myths/drops but maybe there could be a third way for people who cleared coil many times to walk away with something in hand too.

    Doing the same content a hundred times for drops worked in FFXI because everyone knew that the new content wouldn't make that piece of gear invalid/useless (I don't know if this still applies, haven't played in a few years but it was this way before). You could do all endgame activities at the same time (check: diversity) and every piece you get would be valuable. However we know this doesn't apply in FFXIV as SE decided to go 'the WoW way'. We know when new content eventually comes it will replace the old one, this is especially clear with the linear (and incredibly dull) gear stat progression. Factor in the coil lockouts and it might take months and months of doing the same content to fully gear a class, not to mention most of us 1.0 players have all classes at 50 (check: "Multiple classes is a lie" thread). It's not that people want to burn the current content, it just feels like a chore that you need to do so you can move on to the next ilvl right now.
    (2)

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