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  1. #1
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Nooblet View Post
    Rng is rng, have u never played an mmo before? You even have myths to help make up for poor rng and supplement the drops.
    This isn't entirely true here... FFXIV's RNG is a bit screwed up. Ask any crafter or gatherer how often they see a 90% success action fail 5+ times in a row. Personally I'll see a string of unlikely failures or unlikely successes multiple times a day yet the odds would dictate it should occur more like once a month. Now random is random I know, but when all the crafters in my FC report the same thing... well that's proof positive the RNG in this game doesn't work as far as I'm concerned.

    It has a very strange tendency to roll the same result repeatedly so often the odds are in the millions to one. This is also why groups tend to see the same things drop again and again. How many times have you run a dungeon and seen every drop be for the same class/job? I know I've seen it far too often for the RNG to truly be random.

    A token system would be a good workaround but it doesn't address the issue here... SE need to fix their RNG algorithm. Besides... do we REALLY want another currency to farm?
    (4)

  2. #2
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Alberel View Post
    snip
    The problem is people don't actually keep track of these numbers. I have failed a 90% action a few times in a row as well, but I also succeeded the last 3 90% actions for the last 40 items I crafted. That would be 120 successes, 3 fails in a row, and a couple of interspersed fails along the way (That I don't keep track of like, I'm assuming, most of players). It is definitely in the range of 90% success rate. A string of bad luck does not constitute a fault in the RNG. Record the drops of every coil run on your server for a week, and I mean every one not just the ones with vocal people complaining they didn't get healer gear, and then we can talk. I'm sure SE monitors this kind of thing for you and would adjust it if the formula wasn't working as intended.
    (2)

  3. #3
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alberel View Post
    This isn't entirely true here... FFXIV's RNG is a bit screwed up. Ask any crafter or gatherer how often they see a 90% success action fail 5+ times in a row. Personally I'll see a string of unlikely failures or unlikely successes multiple times a day yet the odds would dictate it should occur more like once a month. Now random is random I know, but when all the crafters in my FC report the same thing... well that's proof positive the RNG in this game doesn't work as far as I'm concerned.
    ...
    As an avid crafter I debunk this garbage. 90% is 90% and always has been for me and everyone else. You tend to notice the failures more than the successes.
    Also - as was said earlier in the thread. There are double the DPS in a balanced raid, therefore it makes SENSE that double the DD loot drops.
    Also - Token system is in the game. Allagan tome of Mythology.
    (2)

  4. #4
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Laryndra View Post
    As an avid crafter I debunk this garbage. 90% is 90% and always has been for me and everyone else. You tend to notice the failures more than the successes.
    Re-read my post. Nowhere did I say it wasn't 90%, I said the algorithm was screwed up. I also specifically said SUCCESSES and failures seem to occur in strings that defy their odds far too often. I'm not just moaning because I had a string of bad luck. Given a large enough sample, yes, it does come to 90% (or whatever the odds are for the action in question); the problem is that it seems to do this with long strings of successes or failures and very few cases of anything else.

    Regularly I will see 5 or so crafts with nothing but successes followed by a craft with almost ALL failures. As a one-off that might be dismissed as bad luck but it occurs far too often for that to just be luck. As I said, my FC reports the same issue. It's rare for us to have a craft with a balance of success and failures; it is pretty much always skewed entirely one way or the other.

    Go keep a tally of your action outcomes, I guarantee you will see frequent strings (good or bad) that should be extremely rare. The overall odds should balance out to the correct % but the way the algorithm gets there is completely wrong. It's more like it tries to balance itself out which defies the entire point of RNG.
    (2)

  5. #5
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I haven't seen anything to suggest the RNG is screwed up. There are going to be far more DPS drops simply because there's more DPS to drop.
    As it is you get tokens and maybe a drop for equivalent iLVL, that's a good hybrid system.

    I'd also bet a million dollars that each crafting event probability is completely independent.
    People are terrible at seat-of-the-pants probability figuring.
    (0)