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  1. #1
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Onolock View Post
    Ignorant and says nothing constructive of anything actually said in the thread.
    Okay, you're making this thread about the responses in this thread and the debate around the design of encounters.

    Please make you're own thread about this.

    You're basically allowing yourself to get trolled by SE for not figuring out yourself a relatively simple (and clever) mechanic and then being mad at them for creating it.
    (3)

  2. #2
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Okay, you're making this thread about the responses in this thread and the debate around the design of encounters.

    Please make you're own thread about this.

    You're basically allowing yourself to get trolled by SE for not figuring out yourself a relatively simple (and clever) mechanic and then being mad at them for creating it.
    Taking advantage and using "clever" mechanics to kill things isn't legit, which I am merely commenting the way they accomplished a kill. This thread has everything to do with design, cause now SE has visual proof the fight is broken. All the way to 50% the boss not once ever casts Death Sentence, she starts to cast it at 05:55 but it's interrupted because the tank runs in and a target can no longer be found for it. If this was intended, she should cast it the second he comes out, but her script is essentially reset as she just dropped her link, and that 30-40 sec expires until she can cast it again, but no target is found each time. This completely negates the healing debuff and tank swap mechanic. There is absolutely no way this is intended, and anyone who believes it is rather hopeless.

    The way the bugged kill previously was attained is nothing different than what is accomplished here, the boss AI has no way of executing the script until the tank comes out of conflag. Previously, the target would go offline and the boss would just sit there the exact same way as this. Sure they fixed the offline bug, but this is an entirely different bug, but with the same effect. She could never recover because the original target was never online again. Titan was bugged exactly this way too.

    There is nothing to figure out here, anyone who knows the fight can see easily this isn't intended.
    (5)
    Last edited by Onolock; 10-29-2013 at 05:25 AM.

  3. #3
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Onolock View Post
    Taking advantage and using "clever" mechanics to kill things isn't legit,
    Well, you can still use your "Legit" strategy if you want to lol.

    Good luck with that. Just because a boss starts casting a spell doesn't mean it has to land. Just ask poor Psychflayer. That sap never gets to use Void Thunder.
    (1)

  4. #4
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Well, you can still use your "Legit" strategy if you want to lol.

    Good luck with that. Just because a boss starts casting a spell doesn't mean it has to land. Just ask poor Psychflayer. That sap never gets to use Void Thunder.
    Death Sentence is just one of the issues, you are negating virtually every aspect that makes that phase difficult. The boss is pretty much a pinata that auto attacks every once in a while when she can. LOS on a spell is pretty noticeable being there are pillars in the room. The boss never stops doing mechanics, it will move in LOS of the target and keep chugging along. LOS and not being eligible to attack are two entirely different things. Twin tania essentially stop doing anything until her last target becomes available and her script restarts. Stop trying to compare two things that have nothing to do with eachother.
    (1)

  5. #5
    Player
    Relics's Avatar
    Join Date
    Jul 2013
    Posts
    32
    Character
    Relic Rysec
    World
    Gilgamesh
    Main Class
    Gladiator Lv 61
    Quote Originally Posted by Onolock View Post
    Death Sentence is just one of the issues, you are negating virtually every aspect that makes that phase difficult. The boss is pretty much a pinata that auto attacks every once in a while when she can. LOS on a spell is pretty noticeable being there are pillars in the room. The boss never stops doing mechanics, it will move in LOS of the target and keep chugging along. LOS and not being eligible to attack are two entirely different things. Twin tania essentially stop doing anything until her last target becomes available and her script restarts. Stop trying to compare two things that have nothing to do with eachother.
    Honestly the Conflag phase is the easiest part of the fight, if this is intended or not I believe it takes nothing away from BG and a well deserved world first.
    (1)
    www.infidel-gaming.com


  6. #6
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Relics View Post
    Honestly the Conflag phase is the easiest part of the fight, if this is intended or not I believe it takes nothing away from BG and a well deserved world first.
    my thoughts exactly (on bolded text on why this should not be taken too seriously), though Onolock did bring this up and it is a legitimate concern in my opinion.

    though, I'm still trying to understand if circling around during twister is an intended strat or it's just because of a buggy boss mechanic? either way, bg did a good job figuring out how to combat twister mechanic.

    I hear they'll be posting some explanation about the fight, and twisters, looking forward to read that.
    (0)

  7. #7
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Relics View Post
    Honestly the Conflag phase is the easiest part of the fight, if this is intended or not I believe it takes nothing away from BG and a well deserved world first.
    That is why that phase is hard, having the DPS to kill the conflags and keep the tank up. They are negating every single aspect of this phase. My guess is they either have tank deaths or don't have the DPS to kill the conflags, so they chose to exploit.
    (1)

  8. #8
    Player
    Liander's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Dyne Liander
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Onolock View Post
    That is why that phase is hard, having the DPS to kill the conflags and keep the tank up. They are negating every single aspect of this phase. My guess is they either have tank deaths or don't have the DPS to kill the conflags, so they chose to exploit.
    Nah they'll have zero trouble doing it in a more traditional way, they simple chose the simple path which is borderline buggy/exploity. They earned their kill, right now the only thing to discuss is the encounter design being what it is.
    (0)

  9. #9
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Onolock View Post
    That is why that phase is hard, having the DPS to kill the conflags and keep the tank up. They are negating every single aspect of this phase. My guess is they either have tank deaths or don't have the DPS to kill the conflags, so they chose to exploit.
    well, we may not know for sure (100% certainty to the max level!!11) that it is definitely a bug, but after reading your posts, I am leaning around 85% that it is NOT an intended mechanic,and there are lots of possibilities why they did this btw (not just because they are lacking dps or tank deaths, and I doubt that tbh, because lots of groups have been breezing through that phase entirely without conflag tactic), they may think that it's an intended mechanic, or maybe because after so many pulls that they just get tired and would just like cut to the chase and on to the real hard mechanics.

    they will be posting a phase per phase explanation on the fight, we might get more insight.
    (0)

  10. #10
    Player
    Relics's Avatar
    Join Date
    Jul 2013
    Posts
    32
    Character
    Relic Rysec
    World
    Gilgamesh
    Main Class
    Gladiator Lv 61
    Quote Originally Posted by Onolock View Post
    That is why that phase is hard, having the DPS to kill the conflags and keep the tank up. They are negating every single aspect of this phase. My guess is they either have tank deaths or don't have the DPS to kill the conflags, so they chose to exploit.
    We didn't know you could do this till seeing their video and have DPS the conflags down while taking tank damage for awhile. Again this is the easiest part of the fight and I have no doubts they can do it without any issues and probably have several times.
    (0)
    www.infidel-gaming.com


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