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  1. #1
    Player
    Tolka's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Tix Shadow
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    I think bare minimum they should re time the aoe hit detection to line up with when the actual hit goes off in the animation, and not the start of the animation. it was one of the odder things to adjust to. the fact that even if you stand there and eat an aoe, it can take a good second for the attack animation to actually trigger the strike, it just amplifies the wtf I was no where near that problem and makes the whole thing feel clunker then it should.
    (5)

  2. #2
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Tolka View Post
    I think bare minimum they should re time the aoe hit detection to line up with when the actual hit goes off in the animation, and not the start of the animation. it was one of the odder things to adjust to. the fact that even if you stand there and eat an aoe, it can take a good second for the attack animation to actually trigger the strike, it just amplifies the wtf I was no where near that problem and makes the whole thing feel clunker then it should.
    This. If you're going to project with animation, and calculate damage after animation - the casting bar should be in-sync with this. Other wise the system is disjointed and clunky by design.

    And it ain't no lie
    Baby Bye Bye Bye























    Yes I just referenced NSYNC.
    (5)

  3. #3
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    ^ This cannot be allowed to fall into obscurity.
    (1)