Page 16 of 53 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 586

Hybrid View

  1. #1
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Modern MMORPG don't use predicative rollback or anything fancy. All it does is ask the client to make decision where it'd know best (like where the player is). Client reports something like: "Player was at position XYZ and totally dodged that", and server acknowledges it. If you somehow hacked your client to always say 'totally dodged that', it still reports back the position XYZ. The server, which also knows the radius of all AEs, is going to realize this position is suspicious and make note of that. If you do that too many times you'll likely get banned for hacking as the server can conclude you didn't actually move. But the server isn't going to try to catch let alone correct your cheating behavior on the fly.
    (2)

  2. #2
    Player
    Araye's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Masha Araye
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sunarie View Post
    Snip
    My problem is the other way around. The server is not sending positional data to my client - at all. Either that or location data packets get lost on their way to my client for very specific targets. For example, the boss may not be in the correct location, but all the adds will be. If only there was a way to ensure location data finds it's way to the location of my client... :P
    (0)

  3. #3
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    You've got my support OP +1

    I don't experience this as often as my boyfriend but I know it's there.
    (3)

  4. #4
    Player
    Tolka's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Tix Shadow
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    I think bare minimum they should re time the aoe hit detection to line up with when the actual hit goes off in the animation, and not the start of the animation. it was one of the odder things to adjust to. the fact that even if you stand there and eat an aoe, it can take a good second for the attack animation to actually trigger the strike, it just amplifies the wtf I was no where near that problem and makes the whole thing feel clunker then it should.
    (5)

  5. #5
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Tolka View Post
    I think bare minimum they should re time the aoe hit detection to line up with when the actual hit goes off in the animation, and not the start of the animation. it was one of the odder things to adjust to. the fact that even if you stand there and eat an aoe, it can take a good second for the attack animation to actually trigger the strike, it just amplifies the wtf I was no where near that problem and makes the whole thing feel clunker then it should.
    This. If you're going to project with animation, and calculate damage after animation - the casting bar should be in-sync with this. Other wise the system is disjointed and clunky by design.

    And it ain't no lie
    Baby Bye Bye Bye























    Yes I just referenced NSYNC.
    (5)

  6. #6
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    ^ This cannot be allowed to fall into obscurity.
    (1)

  7. #7
    Player
    Alindra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Alindra Belle
    World
    Siren
    Main Class
    Arcanist Lv 59
    I have this happen all the time. Not only is it very frustrating, but it is even more frustrating to been constantly told its my fault, and l2p by people who don't experience it.
    (10)

  8. #8
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    The lag actually double dips. An ability like WotL almost certainly is just cast at your character's current position, but if you've a running start you'll notice the AE is placed considerably far away from where you're if you started out moving at full speed. So this means your client is receiving the information late. All abilities basically have 2 times the lag factor subtracted from the time you're supposed to have, though the first half (the start) can be dealt with by memorization. That is, if you're running the whole time then you're already on your way getting out of the AE even though you can't actually see it.
    (1)

  9. #9
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Just bumping this back to the first page to make sure it still gets a visual, and hopefully a response someday. As I've said before, I would at least like to know whether it's something they plan on addressing or if they're treating it like all the players just need to get better.
    (3)

  10. #10
    Player
    Ethasar's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Pocket Rocket
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    +1 for this issue. On really good days I'll have 200ms and everything will be fine, but most nights during peak hour I'll be between 300-350ms, and I will get hit by absolutely everything. Titan is simply out of the question for me during peak hours, which is really disappointing as I'm trying to help others in my FC get their relics.

    Would love if this issue is investigated even if there is no simple solution.
    (1)

Page 16 of 53 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast