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  1. #151
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Tolka View Post
    I think bare minimum they should re time the aoe hit detection to line up with when the actual hit goes off in the animation, and not the start of the animation. it was one of the odder things to adjust to. the fact that even if you stand there and eat an aoe, it can take a good second for the attack animation to actually trigger the strike, it just amplifies the wtf I was no where near that problem and makes the whole thing feel clunker then it should.
    This. If you're going to project with animation, and calculate damage after animation - the casting bar should be in-sync with this. Other wise the system is disjointed and clunky by design.

    And it ain't no lie
    Baby Bye Bye Bye























    Yes I just referenced NSYNC.
    (5)

  2. #152
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    ^ This cannot be allowed to fall into obscurity.
    (1)

  3. #153
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Just bumping this back to the first page to make sure it still gets a visual, and hopefully a response someday. As I've said before, I would at least like to know whether it's something they plan on addressing or if they're treating it like all the players just need to get better.
    (3)

  4. #154
    Player
    Ethasar's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Pocket Rocket
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    +1 for this issue. On really good days I'll have 200ms and everything will be fine, but most nights during peak hour I'll be between 300-350ms, and I will get hit by absolutely everything. Titan is simply out of the question for me during peak hours, which is really disappointing as I'm trying to help others in my FC get their relics.

    Would love if this issue is investigated even if there is no simple solution.
    (1)

  5. #155
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    up to 16 pages and still being evaded by those on high!
    (4)

  6. #156
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by CatofNineTails View Post
    up to 16 pages and still being evaded by those on high!
    Yeah, I wasn't expecting anything immediate.. but the thread has at least achieved one of it's goals. We don't have people coming in and just flat out saying people are bad and mistaking it for a QQ about Titan thread
    (1)

  7. #157
    Player
    theflo84's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Flimer Mithrandir
    World
    Cerberus
    Main Class
    Thaumaturge Lv 50
    Frindly bump
    (0)

  8. #158
    Player
    Namko's Avatar
    Join Date
    May 2012
    Posts
    188
    Character
    Star Breeze
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I heard the lag is more severe on Mondays?
    (0)
    Ragnarok EU End Game LS
    Dicey Cafe LS - Recruiting
    Wabi-Sabi FC - Recruiting new committed players
    T1-5 & Primal Extremes weekly

  9. #159
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by ilitirit View Post
    I play "those" games so I'm aware of the issues. As long as we haven't found a way around light speed and as long as crappy internet is all that is available to most people, there will always be problems. There is no "perfect" solution, but using a predictive approach with rollback is pretty much the standard because it alleviates many of the network problems that people complain about. It's unbelievable that SE didn't adopt this.
    I fixed that for you. It's not that people choose crappy internet, it's that it's their only option.
    (3)

  10. #160
    Player
    FinagleABagel's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Semir No'haelis
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    General question:

    We know that the server checks position every 300ms. We know that the devs test content in a clean environment, but in theory, they are still subject to the 300ms check bottleneck. I think it's fair to assume that the dodge timing takes this into account.

    If they reduce it to 200ms, does it not stand to reason that the dodge time frame gets adjusted accordingly? I doubt the devs will make the game categorically easier.

    As best I can tell, laggers are simply laggers. The positional check isn't the primary issue. I live relatively close to the servers, so I have a pretty disgustingly awesome ping. I know that the EU datacenter is in Canada, which seems odd. I feel for the AU players, but long server distance is not particularly unusual for small player communities.

    Also, I remember the devs talking about how an inventory auto sort could cause severe server stress. Yet, you all think that a 33% faster position check wouldn't?
    (0)

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