up to 16 pages and still being evaded by those on high!
up to 16 pages and still being evaded by those on high!


Yeah, I wasn't expecting anything immediate.. but the thread has at least achieved one of it's goals. We don't have people coming in and just flat out saying people are bad and mistaking it for a QQ about Titan thread![]()


Frindly bump
I heard the lag is more severe on Mondays?
Ragnarok EU End Game LS
Dicey Cafe LS - Recruiting
Wabi-Sabi FC - Recruiting new committed players
T1-5 & Primal Extremes weekly


General question:
We know that the server checks position every 300ms. We know that the devs test content in a clean environment, but in theory, they are still subject to the 300ms check bottleneck. I think it's fair to assume that the dodge timing takes this into account.
If they reduce it to 200ms, does it not stand to reason that the dodge time frame gets adjusted accordingly? I doubt the devs will make the game categorically easier.
As best I can tell, laggers are simply laggers. The positional check isn't the primary issue. I live relatively close to the servers, so I have a pretty disgustingly awesome ping. I know that the EU datacenter is in Canada, which seems odd. I feel for the AU players, but long server distance is not particularly unusual for small player communities.
Also, I remember the devs talking about how an inventory auto sort could cause severe server stress. Yet, you all think that a 33% faster position check wouldn't?
Yes please, pay attention to this issue SE.
I'm seriously sick and tired of seeing people tell me the game has no such problem and that is is my fault whenever that ADS laser cannon hit me without even giving me a chance of avoiding it (being out of the line way before it finished casting).
I have 170ms ping and a 35mb download, 20mb upload internet speeds which runs flawlessly, so even though I'd like to blame it on my latency I know that is not the issue here.
It's pretty sad that this has been on the front page since it was made and still not a word on it. But they reply to us for bigger butts. I guess i'll just take the silence as a "No we're not fixing it" and move on. Well SE, enjoy that 45$ i gave you because you'll not see another penny from me.![]()

You're forgetting that we can all play other games and dodge mechanics without issue, and that other games had this same issue at launch (SW:ToR and WoW being largest examples) and their developers isolated and fixed the problem. AU and NZ players are always going to have some latency, which will mostly affect PVP, but what we have in this game is excessive.As best I can tell, laggers are simply laggers. The positional check isn't the primary issue. I live relatively close to the servers, so I have a pretty disgustingly awesome ping. I know that the EU datacenter is in Canada, which seems odd. I feel for the AU players, but long server distance is not particularly unusual for small player communities.
Hell I can play Battlefield 3 on a server in the UK from my NZ connection and not have more than the odd lag spike now and then. That's the complete opposite side of the world from here and is technically more playable than FFXIV (because there are no game crushing issues stemming from my geographical position).



Then as a developer you would think "we can compromise here, and only put increased server checks in high tier fights" , ya know like Primals and coil.
If other MMO's can pull off moving from a circle AoE at the last moment and not getting hit with no server issues, why can't FFXIV especially seeing as its a newer game than most.
Last edited by Jinko; 10-30-2013 at 03:42 AM.
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