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  1. #11
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Soukyuu View Post
    snip
    There were actually very subtle notions that helped reinforce (and when I say reinforce I don't mean that these little "hints" formed our strategy. I just mean they bolstered our thought process behind how SE designed such a mechanic) our strategy behind how we do twisters. They are very subtle but when you think about them all together, we can see where SE was going with the design. Due to their nature, Twisters have very tight movement requirements and the 85-90% dodge rate we have is only because we are not meeting those requirements. We can play better to reach 100% dodge rate - hands down. The only RNG involved is what 4 players they will target each rotation.

    What you all "see" in the video will not make you accurately understand the methodology about why we are going in circles. We will be doing a framework write up of the fight in the next week or two that goes over in-depth specifics. Please look forward to it!
    (1)
    Last edited by Richard_BG; 10-29-2013 at 12:55 AM. Reason: typo/corrections
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite