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  1. #1
    Player
    Toddmounts69's Avatar
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    Sep 2013
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    26
    Character
    Tri Pod
    World
    Siren
    Main Class
    Goldsmith Lv 50

    Re-entering Coil - Change

    Being able to run coil stages again after clearing them with new people would be a nice change. It would help FCs that have multiple groups (incase of no shows or anything else that causes a group to have less than adequate class types/people). It also helps FCs with odd number of people so those few people that dont run in the group have a chance at loot for the week. There are many reasons to do this, those above are just a couple . Just dont allow the people that have cleared it already to roll on loot. .

    If you strongly agree with this please in game hit escape and go into the support tab and leave suggestions section and add this. We are rarely heard maybe someone will see it.
    (15)
    Last edited by Toddmounts69; 10-28-2013 at 03:02 PM.

  2. #2
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    This is a good suggestion, but it's also in my thread! Let's keep all our feedback in a single thread(like the japanese do) to make it easier for SE to read all of our feedback.

    Thread here:
    http://forum.square-enix.com/ffxiv/t...ory-job-system.

    I agree 100% coil lock outs need removed and a loot lock system needs to be in place. Please ignore anyone who complains about selling runs(Which you can do right now with the current system) and gearing up people by having 7 run them though the dungeon and give them all the loot, because how does either or those things negatively impact or affect you, or ANYONE else in any negative way? It doesn't, you're just being silly by arguing such things. Some random guy paying to be run through or some friends helping gear someone up doesn't change your playing experience, or make the game worse for you in a single way.

    Please stop arguing against and shutting down great ideas that have no negative affect on you, or anyone else in the slightest. Let's get SE to change things about the game that make the game a MUCH more enjoyable experience for people who benefit from it, and doesn't change the playstyle, or the gaming experience of the people who don't want it at all. Don't want this change? That's fine - nothing changes about how you play the game or your experience WHILE playing it. No negatives at all, stop ruining the game for others by defending bad design choices.

    I really can't stress this enough, so I'll say it again: Stop defending bad design choices and holding the game back because you don't like people criticizing something you love(this game). None of these changes will affect how you play the game or your experience with the game AT ALL. If you love the game so much, you should be supporting the game to make it better and more enjoyable for everyone so that more people love it as much as you and more people play.
    (0)

  3. #3
    Player
    Astarica's Avatar
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    Oct 2013
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    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    This suggestion makes a whole lot of sense but for some reason is not used in MMORPG in general, let alone this game. The lockout should only pretain to loot (which can include gil or anything else), not participation. And if 8 guys wants to go back and beat the same encounter again for no loot, why shouldn't they be able to do it?
    (0)

  4. #4
    Player
    Ryans's Avatar
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    Mar 2011
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    Grid
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    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Toddmounts69 View Post
    Being able to run coil stages again after clearing them with new people would be a nice change. It would help FCs that have multiple groups (incase of no shows or anything else that causes a group to have less than adequate class types/people). It also helps FCs with odd number of people so those few people that dont run in the group have a chance at loot for the week. There are many reasons to do this, those above are just a couple . Just dont allow the people that have cleared it already to roll on loot. .
    I could see this easily being exploited to gear up new people. 8 people clear coil for themselves and then 7 of them rotate in another 8th member and give them all the loot. The first 8 people would be the only ones who compete for loot between the other members. It would just create an even bigger misnomer that geared=knowledgeable.
    (2)

  5. #5
    Player
    Thunderz's Avatar
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    Sep 2012
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    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    inb4 selling coil runs

    I like the idea but I just don't see SE implementing it
    (1)

  6. #6
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Ryans View Post
    I could see this easily being exploited to gear up new people. 8 people clear coil for themselves and then 7 of them rotate in another 8th member and give them all the loot. The first 8 people would be the only ones who compete for loot between the other members. It would just create an even bigger misnomer that geared=knowledgeable.
    There's nothing stopping them from doing the same thing the next week.

    The lockout is just annoying as hell as you would need to split people up into exact, balanced groups of 8 or the leftover people would be SOL.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
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    Quote Originally Posted by Toddmounts69 View Post
    Being able to run coil stages again after clearing them with new people would be a nice change. It would help FCs that have multiple groups (incase of no shows or anything else that causes a group to have less than adequate class types/people). It also helps FCs with odd number of people so those few people that dont run in the group have a chance at loot for the week. There are many reasons to do this, those above are just a couple . Just dont allow the people that have cleared it already to roll on loot. .

    If you strongly agree with this please in game hit escape and go into the support tab and leave suggestions section and add this. We are rarely heard maybe someone will see it.
    This has been suggested 1000 times and the reason it gets shot down is the same: it's hugely exploitable to generate more loot. It doesn't matter if you can't roll on it, you can sell dungeonclears and guarantee the buyers the loot since the ppl who have done it can't roll it. After you're done, just replace that person, give the new person all the loot, rinse, repeat. You're a loot factory.

    Every MMO has raid lockouts. it specifically exists to pace the upgrading of gear and prevent the hardest of the hardcore from completely conquering and obtaining everything long before new content is released. Before you say "just make more content then", yeah, ok, you go hire the 200 extra developers needed to produce new content at a pace fast enough to keep these people from burning out on the content.

    There's nothing stopping them from doing the same thing the next week.
    Not sure what your point is. Yes, they can do it again next week, but not multiple times a day for every individual that wants some coil loot.
    (0)

  8. #8
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I wonder if they could somehow set it up so that you can pick previously-cleared turns instead of having to go in order, and just locking you out of that specific turn after clearing it. That way the lockouts wouldn't be too bad since you could just rotate people in for specific runs if they have certain gear they want to go after and still have the once-a-week restriction on everyone that entered.
    (0)
    Last edited by Estellios; 10-28-2013 at 03:21 PM.

  9. #9
    Player
    Astarica's Avatar
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    Oct 2013
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    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    If the only reason to stop this is because you're afraid of people selling loot, people already sell loot in plenty of MMORPGs with lockouts. Yes they'd be able to sell more of it, but that'd probably actually make the loot more affordable. Integrity of the game is irrelevent since people are quite capable of doing this already, and I have never heard of anyone getting banned for selling loot since it's perfectly legitimate to invite a guy who does absolutely nothing and loot later. Honestly, these fear usually don't materialize because guys who can clear Coil with 7 guys and 1 random guy usually have better things to do with their time than getting more gil.
    (0)

  10. #10
    Player
    Ryans's Avatar
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    Mar 2011
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    Grid
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    Ryans Tardis
    World
    Hyperion
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    Gladiator Lv 53
    Quote Originally Posted by Estellios View Post
    There's nothing stopping them from doing the same thing the next week.
    The lockout is just annoying as hell as you would need to split people up into exact, balanced groups of 8 or the leftover people would be SOL.
    I'm not sure what you mean by "There's nothing stopping them from doing the same thing next week." Are you saying there is nothing stopping the 7 people carrying the 8th from doing the same thing next week? Because there is currently something stopping them from doing that. If you give all the loot to someone now, you just lost your weeks opportunity at getting items. That is one of the major reasons for lockouts. 1) To put a forced time frame on obtaining loot. 2) To discourage carrying people through endgame dungeons, at least for a few months when groups have received everything they personally want.
    (0)