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  1. #41
    Player
    WhiteWindHD's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Klo Kali
    World
    Adamantoise
    Main Class
    Summoner Lv 50
    Quote Originally Posted by Esmian View Post
    snip.
    You don't have to maintain stacks of a buff as a drg, imagine for a second you have to go through three full rotations to get the heavy thrust buff and achieve max dps. The buff drops everytime between trash and sometimes on boss fights between phases and such. It kinda sucks.

    I think what most people are looking for in a ranged attack is a way to MAINTAIN the Greased lightening buff between pulls or decrease the rate at which it decays over time.

    Example:
    Maintain Balance: 30 second CD, Locks Greased lightening duration in place for for 7 seconds OR Adds 7 seconds to the current Greased lightening duration.

    Or

    Chi Blast: 30 second CD, Deals X Damage based on Current TP. Add's one stack to Greased lightening.

    I think the silence should be removed from AotD completely. It absolutely destroys your DPS on fights like ADS having to hold opa for any length of time to insure it's up.

    Suggestion, Add a CD and silence effect for One Ilm Punch to be on par with other silences from other jobs.
    (1)
    My Final Heaven

  2. #42
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    I agree with having Greased Lightning stacks fall off one at a time. That sounds ideal to me. Also, having the buff from Twin Snakes last a little longer would help with fitting True Strike into the rotation more often at lower Skill Speeds.

    I believe Shoulder Tackle and Perfect Balance are fine the way they are. I haven't had any trouble with the two of them yet.

    I don't think Monks should have a Chi Blast (not as their first ranged move at least). Rather, seeing as chakrams were a thing in 1.0—granted, I don't know to what extent since I didn't play that version—throwing them could be a good ranged move for us to have.

    The suggestion someone brought up about Arm of the Destroyer spreading Touch of Death and Demolish DoTs across enemies sounds like an amazing idea that would make the TP cost reasonable.

    As a final thought for now, I believe that Fists of Wind could use an additional bonus that can be put to use during battle other than getting out of AoE's more quickly. Like slightly more Skill Speed or faster auto attacks.
    (0)
    Last edited by Vensaval; 10-28-2013 at 12:19 AM. Reason: Bypassing the limit

  3. #43
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Vensaval

    As a final thought for now, I believe that Fists of Wind could use an additional bonus that can be put to use during battle other than getting out of AoE's more quickly. Like slightly more Skill Speed or faster auto attacks.
    Or, maybe, TP regen, howewer I never suffered of TP lost because of DRagoon's Invigorate
    (0)
    Last edited by Onyxys; 10-28-2013 at 12:41 AM.

  4. #44
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    I think the GL needs to be changed as well or something that helps with having to build just to do similar DPS to other classes. A ton of people saying perfect balance needs to be changed, I don't see it. Using perfect balance after finishing a DoT rotation then using twin snakes and spamming snap punch until it wears off is the best. Depending on the mob and gear but a rough example would be 300 damage no crit and 540-600 damage on crits. Can get snap punch off 4-5 times before perfect balance wears off, I only use it on bosses and after I have full stack GL for max damage.
    (0)
    Last edited by Battlewrench; 10-28-2013 at 01:48 AM.

  5. #45
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    No to everything in the OP except #7.

    MNK needs absolutely no buffs to damage-dealing ability. I will agree that a skill like One-Ilm Punch should be reworked to actually have a use.

    Perhaps the TwS buff increase from 12s to 15s is also worthwhile, even if only for the similar reason that TrS is pretty much not worth using otherwise.

    For the most part though, I am entirely against most of OP's list. We seem to have a battle dev team with good heads on their shoulders now, so I would suggest you give up on those changes, too. They're not gonna buff MNK and make it the only preferred DPS job at endgame, save for perhaps a singing BRD or an obligatory BLM/SMN for magic damage targets in specific content. Not to mention, DRG mains would just get laughed at if MNK got any better.
    (5)
    Last edited by NoctisUmbra; 10-28-2013 at 01:42 AM.

  6. #46
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    I agree with Noctis. No on everything except #7, It's kind of weird I use pretty much every single move on my list except One Ilm Punch.
    (3)

  7. #47
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    GL changes , emnity dump and a ranged attack that grants GL (chi-blast?).

    Otherwise I think things are fine.
    (0)

  8. #48
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    I think people aren't understanding this completely. It's not a cry for more monk damage, it's for a better play experience. It is extremely frustrating to see your GL wear off while you stand around helpless because the boss is off somewhere else making tea or whatever it is they do. It's just stressful to hit a quick dps check starting from scratch when 12 seconds ago you were dpsing at full speed through no fault of your own. Then to top it off, several of our abilities are useless because of the monk rotation time constraints or just sloppy design.
    (3)

  9. #49
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    I agree with 1-7, except I do use AotD for specific things, like bugs in WP (lol). I feel like it doesn't do enough damage for the amount of TP it soaks up.

    Edit:

    Quote Originally Posted by DerpyCubone View Post
    ...It is extremely frustrating to see your GL wear off while you stand around helpless...
    Also agree with this completely. Even on trash mobs it's annoying to lose GL on every group of mobs or be forced to pull yourself when the rest of the party isn't ready. "Resheph, stop pulling!!" "Greased Lightening, bro, gotta go fast!"
    (3)
    Last edited by Resheph; 10-28-2013 at 04:34 AM.

  10. #50
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DerpyCubone View Post
    I think people aren't understanding this completely. It's not a cry for more monk damage, it's for a better play experience. It is extremely frustrating to see your GL wear off while you stand around helpless because the boss is off somewhere else making tea or whatever it is they do. It's just stressful to hit a quick dps check starting from scratch when 12 seconds ago you were dpsing at full speed through no fault of your own. Then to top it off, several of our abilities are useless because of the monk rotation time constraints or just sloppy design.
    No, I understand it quite fine honestly. It's common for people to immediately think someone must not be understanding them if they don't agree, but unfortunately that's not nearly as often the case.

    A MNK sustaining GL3 will outshine every DPS job in game right now. Every. Single. One. Granted the fight lasted long enough that you can ignore the wind-up to a certain degree.

    The DPS a GL3 + DK + TwS + FoF MNK puts out is outstanding. It also does this with a relatively long-lasting TP pool due to low costs are on all bread & butter native skills. You can see it in the design of the job, coupled with content, that it was expected for MNKs to lose their GL3 buff every now and then due to mechanics and have to spend time winding up again.

    GL3 is a massive buff to DPS, and the core problem here is that naturally every MNK player just hates losing the buff. It's something that just gets hard-coded into you from the minute you unlock GL at early levels of PGL, and only worsens as you unlock additional stacks. You're dishing out the damage and then for whatever reason you lose GL3 and feel like you're going to have a stroke. You hate it. I hate it. We all hate it. Doesn't mean there's a problem in class design, because what most people don't understand is it's not something we were ever meant to keep up full time. It is a buff that is to be kept up full time ideally.

    A MNK does not need to keep up GL3 to match their dps with another equally geared DPS job. A MNK that keeps up GL3 does greater dps than another equally geared DPS job. What a MNK can do to optimize their DPS is maximize their GL3 uptime for any given content, first and foremost.

    So no. GL3 does not require any changes. An extension to GL3 buff time, or a change to make it lose stacks at a time instead of fully dropping it, etc all extend a MNKs ability to keep up GL3 and in turn increases their content-specific DPS.

    When balancing DPS jobs, one does not take the top performer and make it better and/or easier.
    (7)
    Last edited by NoctisUmbra; 10-28-2013 at 06:52 AM.

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