Page 3 of 18 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 230

Hybrid View

  1. #1
    Player
    Astrix's Avatar
    Join Date
    Jul 2012
    Location
    Somewhere between here and there
    Posts
    46
    Character
    Astrix Thethird
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I agree with most of what u suggested except for howlingfist / perfect balance. i think its balanced.

    OIP could be used as a enmity dump(there are few fights where i wish i could dump my hate.. rather than wait out GL to fall off then start dpsing again). Other than that i think mnk is really strong atm.
    (2)

  2. #2
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Astrix View Post
    I agree with most of what u suggested except for howlingfist / perfect balance. i think its balanced.

    OIP could be used as a enmity dump(there are few fights where i wish i could dump my hate.. rather than wait out GL to fall off then start dpsing again). Other than that i think mnk is really strong atm.
    I need to think more about Howling fist, but about Perfect balanse... you are right. Lets remember the game----------- In dungeons we run from one mob-pack to another and so on till the boss. If PerBal cd will be 60sec- it is to long to use it on every mob-pack, so PerBal is still the same if cd is 180sec. So, the change of PerBAl must be another... Maybe it would be better, if CD of PerBal still will be 180sec, but if used it will give 3 stack of GS? So the whole picture of using PerBal will be: monk uses PerBal only on bosses, but using will immediately give 3 stacks of GS. Good begining of boss_battle
    (0)

  3. #3
    Player
    Astrix's Avatar
    Join Date
    Jul 2012
    Location
    Somewhere between here and there
    Posts
    46
    Character
    Astrix Thethird
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Onyxys View Post
    I need to think more about Howling fist, but about Perfect balanse... you are right. Lets remember the game----------- In dungeons we run from one mob-pack to another and so on till the boss. If PerBal cd will be 60sec- it is to long to use it on every mob-pack, so PerBal is still the same if cd is 180sec. So, the change of PerBAl must be another... Maybe it would be better, if CD of PerBal still will be 180sec, but if used it will give 3 stack of GS? So the whole picture of using PerBal will be: monk uses PerBal only on bosses, but using will immediately give 3 stacks of GS. Good begining of boss_battle
    That idea i like! then again, with PB u can get 3GL in like 4-6secs on a boss, so it might be a lil difficult to justify it giving us GL3 straight up. but yea, i'd give my vote on that idea.
    (0)

  4. #4
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    maybe a passive like

    "Your touch of death/demolish ticks have a 10-15% chance to add a stack of greased lightning"
    (0)

  5. #5
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Astrix View Post
    That idea i like! then again, with PB u can get 3GL in like 4-6secs on a boss, so it might be a lil difficult to justify it giving us GL3 straight up. but yea, i'd give my vote on that idea.
    Lets see- now all players use PerBal only for quickly gaining GS stack: SnapPunch 2 times, DEmolish 1 time and, if you have time, to use TwSn. And then monk begin to start standart rotation. But if PerBal will give 3 stacks of GS immediately, monk can not waste time for gainig it- but use buff-time another way: to use DragKick, to use TwSn, to use anything else and before PerBal-buff is gona to fade to use SnapPunch once more to refresh GS stack
    (0)

  6. #6
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Why don't you just put "Make the class easier overall." That's pretty much what you're asking to be done.
    (5)

  7. #7
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    change Aotd to act like SMN's Bane skill where it spreads our ToD and Demolish, would give us a bit better AoE.
    (3)

  8. #8
    Player
    AccountBanned's Avatar
    Join Date
    Sep 2013
    Posts
    102
    Character
    Speg Tackular
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Slirith View Post
    change Aotd to act like SMN's Bane skill where it spreads our ToD and Demolish, would give us a bit better AoE.
    I really like that. An area DOT would be fantastic.
    (0)

  9. #9
    Player
    AccountBanned's Avatar
    Join Date
    Sep 2013
    Posts
    102
    Character
    Speg Tackular
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I constantly see videos of other DPS classes starting out with decent damage. Meanwhile, Monks need to work up to having a decent amount of damage and end up losing the damage when the boss disappears or it takes too long to go to another group of mobs. I've tested the damage in real fights against other monks and other classes to find out that Monks tend to be right in the middle when it comes to their DPS output in real fights. Greased lightning duration could remain untouched but the damage and/or speed increase could be increased to help out this job.

    I agree that one-ilm punch is useless and could only imagine how much more wanted a Monk would be for a party if it actually did debuff a boss.

    Perfect Balance needs to be fixed to where if you do say a dragon kick, and then twin snake and the timer runs out you don't need to restart at a twin snake but instead you're already in the proper form to do a snap punch or demolish.

    I think that Fists of Wind should make you slightly faster than it currently does to make it compete better with Fists of Fire. Also, Fists of Earth would compete better with the other two if it was 25% instead of 10%. That's not overpowered at that number and makes it a considerable ability for some fights.
    (2)

  10. #10
    Player
    ghgh4545's Avatar
    Join Date
    Aug 2013
    Location
    Gridana
    Posts
    38
    Character
    Carmen Lucina
    World
    Moogle
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AccountBanned View Post
    I've tested the damage in real fights against other monks and other classes to find out that Monks tend to be right in the middle when it comes to their DPS output in real fights. Greased lightning duration could remain untouched but the damage and/or speed increase could be increased to help out this job.

    I'm 100% sure MNK blows other dps away in fights without interruptions?
    (2)

Page 3 of 18 FirstFirst 1 2 3 4 5 13 ... LastLast