I don't think you understand where we are coming from? Same eHP yes, same mitigation not quite. Granting a % life gain on some abilities helps scaling, since as a tank we will always want more HP, paladins too. To counter paladins flat % damage reduction, it just seems to me flat % self healing is a decent match. On bloodbath, who knows? You cant say with absolute certainty it cant happen. This is all just speculation and dreaming from those of us who would like a little love on war. We aren't out on some jihad to get the dev's attention to change the class, so please don't rain on our parade

On the fracture thing, I'm not concerned about DPS. As fracture is, its largely ignored and unused. Due to not being a threat increase, and marginal DPS increase, and too high TP cost. Making it reactive similar to paladins shield swipe would allow us to gain 20 TP when using it (sorta, due to TP regen) and allow it to give additional enmity. Hell, instead of increasing potency or decreasing TP cost, maybe increase parry chance by 5% or something for like, 15 secs? Would be cool.