Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23
  1. #11
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    From what I have been able to read most people are only doing 1000-1500 healing from Inner Beast so the 20% should be pretty close to existing numbers. I haven't done the math. The other idea I see floating around Would be to make the heal based on damage taken. What are your thoughts on turning our skills from what we put out to what we take in? Something like *Inner beats: You rage and receive 25% of the damaged received in the Last 5s as healing*
    (0)
    Last edited by Einheri; 10-28-2013 at 01:25 AM.

  2. #12
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    Yeah basically. Unchained is very lackluster. It cost 5 wrath and is essentially a 25% damage buff with a 180s cool down. I like your idea from your graphs post about taking it off wrath. However, I like the idea of wrath consumers and some trade offs. So I was trying to figure out how to make this a mitigation buff. My first idea tied back into making parry more appealing and having the skill increase parry rate, this would stack with my proposed foresight. But I felt the flavor of 25% more damage dealt and 25% less damage taken was more Warrior-y. Sorta like a adrenaline filled fury you feel no pain while raging out.

    My problem with fracture it is a talented ability that we have very little reason to use. I felt adding a beneficial buff would make using it worth while. My first though was to make it Increase damage taken, seems more inline with the name of the skill. Then I was thinking we like mitigation so change from 3% taken to -3% dealt. What would you add to fracture to make it a worthwhile?
    (0)
    Last edited by Einheri; 10-28-2013 at 01:26 AM.

  3. #13
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    My idea with foresight was to boost another lackluster skill and keep the class flavor. Our armor comes with a lot of +parry, and I wanted to promote that form of mitigation. Again having more cross class benefits are fine by me but this is another trait'ed skill and should really shine. My hopes of promoting parry would make STR sought after. So if you like the parry mitigation stacking STR, if you like the self heals stack VIT, if you like the sustained heals stack +crit. Having more then one way to play a class just makes it better for me. I would love to see more variety between different warriors.
    (0)
    Last edited by Einheri; 10-28-2013 at 01:27 AM.

  4. #14
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    Blood Bath is another lackluster traited skill. I assumed each tick of a DoT it not a successful attack, and it would have an internal cool down (2s?), that's something I'm used to from other games. The other idea I like is to add a buff stack like +parry chance for 15s for each successful attack. Thoughts?

    Storms Path was one of the skills I had the hardest time with. I like the idea that instead of doing 50% of damage done, it added a blood bath like buff for 12s. (1.0?) You would have trade offs. Storms Path has a high Tp cost and does less damage then either Storms Eye or Butcher block with out providing their Enmity or resistance debuff. This skill can get OP really quick or be very weak. 10% Hp seemed decent for a situational skill with out adding a cool down. What if we scrapped the Heal and added a damage shield akin to Stoneskin?
    (0)
    Last edited by Einheri; 10-28-2013 at 01:31 AM.

  5. #15
    Player
    Therion's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Kishin Zankuro
    World
    Balmung
    Main Class
    Pugilist Lv 60
    I don't think you understand where we are coming from? Same eHP yes, same mitigation not quite. Granting a % life gain on some abilities helps scaling, since as a tank we will always want more HP, paladins too. To counter paladins flat % damage reduction, it just seems to me flat % self healing is a decent match. On bloodbath, who knows? You cant say with absolute certainty it cant happen. This is all just speculation and dreaming from those of us who would like a little love on war. We aren't out on some jihad to get the dev's attention to change the class, so please don't rain on our parade

    On the fracture thing, I'm not concerned about DPS. As fracture is, its largely ignored and unused. Due to not being a threat increase, and marginal DPS increase, and too high TP cost. Making it reactive similar to paladins shield swipe would allow us to gain 20 TP when using it (sorta, due to TP regen) and allow it to give additional enmity. Hell, instead of increasing potency or decreasing TP cost, maybe increase parry chance by 5% or something for like, 15 secs? Would be cool.
    (0)

  6. #16
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Einheri View Post
    Character caps are my nemesis.
    You can edit a post to break the 1000 character cap. Just type up whatever you need to, cut all but the first paragraph/sentence or so, and then edit to paste back in the cut portion after posting it. Makes it *much* easier to read.
    (1)

  7. #17
    Player
    Stonie's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Serge Lynx
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    about scaling leeches to a % of HP that is silly because i normally get like 1.1 or 1.2 k out of the thrill of battle but i have gotten upto 2.5k hp off one inner beast. on adverage though i get about the same hp out of inner beast as i do with TotB but that is my point, the crits net you much more leeching then if you scaled it to a % because that would limit you to a baseline amount of health everytime instead of having a chance to get a crit that heals you for alot more.
    (0)

  8. #18
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Um...
    Your damage scales much more slowly than your health does.
    So while crits are nice, they won't be enough as gear continues to improve and mobs continue to hit harder.
    (0)

  9. #19
    Player
    Stonie's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Serge Lynx
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    lol the entire time i have had inner beast and TotB inner beast has trumped over TotB for self heals, so i highly doubt any new gear or harder hitting mobs will change this, as my hp as grown so has my damage. i guess you don't really look at the str on your gear that you get as a tank because str is normally a point or two lower on pretty much piece except like rings and braclets and stuff like that
    (0)

  10. #20
    Player
    Stonie's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Serge Lynx
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    besides i think that WAR is fine as it i don't have any issues with it at end game stuff, i think you guys just don't play that class right, i'm a lv 50 WAR AND HAVE NO ISSUES END GAME.

    no idea why it says i'm only lv 49 on here btw.

    WARs need this macro btw, it gives you 1 more wrath then you should it is REALLY cool to exploit lol.

    /ac "Heavy Swing" <t>
    /wait 1.5
    /ac "Bloodbath" <me>
    /wait 1
    /ac "Maim" <t>
    /wait 1.5
    /ac "Unchained" <me> <------------ start with 2 wrath if you want to skip unchained, 4 if you want to use it.
    /wait 1
    /ac "Storm's Path" <t>
    /wait 1
    /ac "Berserk" <me> <------------ you will either gain an extra 1 wrath in this macro on either this step or internal release
    /wait 1
    /ac "Internal Release" <me>


    i LOVE this macro, idk if it is a glitch but the extra wrath allows you to pull off two inner beast while berserk and bloodbath are still up and inner beast wil crit this way sometimes for 750 damage, that is a really big heal. if you start this with 2 wrath you will have 5 when it is over and if you start at 4 wrath you will unchained and still have 2 wrath when done which gives you jsut enough time to wrath 5 IB+infurate+IB

    my other macros i pair off TotB with second wind then convalescence for spikes and foresight+featherfoot for general mitagation whenever it is ready to use.

    i also feel that i should mention about my high damage macro, you have to use the wait 1.5 when i have them on there, if you wait 1 before buff and wait 1.5 after buff then soemtimes the buffs don't trigger right and i never got that extra wrath intil i made my macro as i wrote it in here
    (0)
    Last edited by Stonie; 10-28-2013 at 06:09 AM.

Page 2 of 3 FirstFirst 1 2 3 LastLast