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  1. #11
    Player
    EzriNuru's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Hawthorne Nuru
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I'm pretty sure One Ilm Punch was meant for PvP.
    (0)

  2. #12
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    I'm pretty sure One Ilm Punch was meant for PvP.
    It would seem so but I cannot think of any way for monks to beat archer.
    Also it would be useful if Monks had MONK HP like you know, in any other FF game of the forever.
    (3)
    Last edited by Meleena; 10-27-2013 at 03:07 PM.

  3. #13
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Yeah One Ilm Punch should be replaced with a ranged attack for PvE IMO, and added to the Monk's PvP skill set.

    Would also like to see some adjustments to Greased Lightning to make it a bit more fair when you have mechanics keeping you from going at the enemy. As someone suggested, making them drop off one stack at a time and keep the same timer would be nice. Someone in the Monk thread on the DPS Roles section also suggested an ability that temporarily stops GL from counting down as long as you don't attack an enemy, which would work as well.

    It would also be nice if there was an actual good reason to use True Strike.
    (0)

  4. #14
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Too many buffs. Only thing they need is a GL timer increase. If you want those buffs, you'll have to nerf them as well.
    (0)

  5. #15
    Player aswedishtiger's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Palamecia Dalmasca
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Meleena View Post
    It would seem so but I cannot think of any way for monks to beat archer.
    Also it would be useful if Monks had MONK HP like you know, in any other FF game of the forever.
    this times 10 billion... Dragoons get to distinguish themselves from others with better DEF... why in gods name are we SO gimped in this game? I dont get it
    (0)

  6. #16
    Player
    Them_Apples's Avatar
    Join Date
    Sep 2012
    Posts
    19
    Character
    Them Apples
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Would like haymaker to be taken off the gcd and given a 30 sec recast timer with a small damage potency and instead of slow inflict a silence (makes more sense seeing as how a haymaker would silence you up real quick =P)
    (0)

  7. #17
    Player
    MisakiSatomi's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Misaki Satomi
    World
    Tonberry
    Main Class
    Gladiator Lv 8
    I would love to be more OP.
    Quote Originally Posted by Onyxys View Post
    5) REmove AotD out from rotation and increase CD up to 25-30 seconds
    NO.
    (0)

  8. #18
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Reyki, you wrote this: "and please ONYXYS to regroup all decent suggestions on the first post"

    You want me to add your ideas in my 1st post or what? Im dodnt understand, sorry
    (0)

  9. #19
    Player
    Astrix's Avatar
    Join Date
    Jul 2012
    Location
    Somewhere between here and there
    Posts
    46
    Character
    Astrix Thethird
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I agree with most of what u suggested except for howlingfist / perfect balance. i think its balanced.

    OIP could be used as a enmity dump(there are few fights where i wish i could dump my hate.. rather than wait out GL to fall off then start dpsing again). Other than that i think mnk is really strong atm.
    (2)

  10. #20
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Astrix View Post
    I agree with most of what u suggested except for howlingfist / perfect balance. i think its balanced.

    OIP could be used as a enmity dump(there are few fights where i wish i could dump my hate.. rather than wait out GL to fall off then start dpsing again). Other than that i think mnk is really strong atm.
    I need to think more about Howling fist, but about Perfect balanse... you are right. Lets remember the game----------- In dungeons we run from one mob-pack to another and so on till the boss. If PerBal cd will be 60sec- it is to long to use it on every mob-pack, so PerBal is still the same if cd is 180sec. So, the change of PerBAl must be another... Maybe it would be better, if CD of PerBal still will be 180sec, but if used it will give 3 stack of GS? So the whole picture of using PerBal will be: monk uses PerBal only on bosses, but using will immediately give 3 stacks of GS. Good begining of boss_battle
    (0)

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