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  1. #501
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    So you're thinking that along with the various class sections in the skills/traits UI (e.g. Polearm, Sword), SE would add another "Job" category that would display all of the jobs currently unlocked? This would certainly be more convenient than 'burying' each job within the class that unlocked it.

    As to the assignment of restrictions to either the job or the class skills, I suppose it depends on whether there are going to be more jobs or classes. Either way means a fair bit of work when a new job or class is added. I suppose the simplest way is to identify (for each weaponskill/ability) which jobs it can be used for (positive identification) rather than listing the jobs it is restricted from (negative identification). In any case, as the game grows and more classes and jobs get added, progressively each new job will take more time to implement, since every weaponskill in the game has to be potentially looked it.

    If each weaponskill lists jobs it can be equipped with, a new job designer simply looks through the list of weaponskills/abilities (across all weapon classes) and picks out those that fit the new job, and updates those weaponskills. Seems like the least painful option.

    What would you think of varying the affinities of various classes to each job? Right now most abilities and skills seem to be around 80% effective used cross-class, or 90% with the correct affinity trait. So maybe a Paladin gets 100% affinity with sword traits, 90% with Axe, 70% with Conj Arms, etc. In this case a Paladin / Sword, using sword skills would be at 100% affinity, a Paladin / Axe using axe skills would be at 90% affinity. However, a Paladin / Sword using axe skills would be 80% affinity (for the cross class loss using axe skill as sword), or 90% if the axe affinity trait were added.

    This could be used to balance the job / class combos against each other so that each has strengths / weaknesses compared to the others, preventing devolution to the point of people only playing the "best" class for each job.
    (1)

  2. #502
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    Quote Originally Posted by Chinook View Post
    Please lock Jobs to the Weapon Class that unlocks them.
    I second that motion.
    (3)

  3. #503
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Character
    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    http://home.comcast.net/~puer/jobui.jpg

    Is what I am suggesting in a mockup form Amineri

    I don't have time to do a full skill load out explanation but the basics are there.

    As far as affinities, I believe if each skill should have a Favorable Class (The class that its learned from) And Cross Class (Skill from a different class) Designation.
    But then also a Core Job (Job that focuses around this skill) Favorable Job (Job that can use this skill) Neutral Job (Job that is neither for or against the skill) and an Opposing Job (Job that normally can not use the skill)
    Each of those statuses give a point.

    Favored Class: 2
    Cross Class: 1
    Core Job: 3
    Favored Job: 2
    Neutral Job: 1
    Opposing Job: -3

    As an Example we'll use Conjurer / White Mage with the Skill Cure.

    Conjurer for Cure is a Favored Class: it earns 2 Points
    White Mage for Cure is a Core Job: it earns 3 points.

    Total 5 Points:

    Each point gives 20% Affinity: so Conjurer / White Mage can use Cure at 100% Affinity.

    Then we take a look at.

    Pugilist / Monk:

    Pugilist is Cross Class for Cure: 1
    Monk is Neutral for Cure: 1
    Total is 2 Points:

    Pugilist / Monk can use cure at 40% Affinity.

    Now. If the Pugilist equips a Conjurers Affinity trait, he can push it to 50%.


    Now we'll take a look at.

    Thaumaturge / Black Mage:

    Thaumaturge is a Cross Class for Cure : 1
    Black Mage is an Opposing Job for Cure: -3
    Total Points -2

    Because you have to have positive affinity to equip the skill, and -2 points means -40% affinity.
    Black Mage Can Not Equip Cure.
    (1)
    Last edited by Cairdeas; 05-24-2011 at 09:48 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #504
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    Sorel's Avatar
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    Sorel Evans
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    Ragnarok
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    Blacksmith Lv 38
    Quote Originally Posted by Chinook View Post
    Please lock Jobs to the Weapon Class that unlocks them.
    I disagree. Please do not.
    (4)

  5. #505
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    BloodLotus's Avatar
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    Blood Lotus
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    Sargatanas
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    Lancer Lv 80
    Quote Originally Posted by Sorel View Post
    I disagree. Please do not.
    Why can't all posters do this?

    I don't really care about your reasoning lol

    PS I agree with Chinook
    (0)

  6. #506
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    SuzakuCMX's Avatar
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    Peach Parfait
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    Gilgamesh
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    Weaver Lv 70
    You should explain more in the first post that you only want the weapon and some basic skills.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  7. #507
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    Sorel's Avatar
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    Sorel Evans
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    Quote Originally Posted by BloodLotus View Post
    Why can't all posters do this?

    I don't really care about your reasoning lol

    PS I agree with Chinook
    Well, my reasoning is earlier in the thread ... as well as spread out across several other threads. The reasoning of those who do not agree with me is likewise in the thread. No need to rehash the whole thing.
    (0)

  8. #508
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Quote Originally Posted by SuzakuCMX View Post
    You should explain more in the first post that you only want the weapon and some basic skills.
    I'm bad with my words. Advanced Learning Disability. I can break the hell down out of computers and design complex systems. Dissect and diagnose major electrical problems. Tons of stuff that most people scratch their head at. Try and write a coherent statement? eh. Not my thing.


    Was hoping Sorel would just re-write it for me XD. Hes done that for me in the past I think :P
    (0)
    Last edited by Cairdeas; 05-24-2011 at 10:09 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #509
    Player
    SuzakuCMX's Avatar
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    Peach Parfait
    World
    Gilgamesh
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    Weaver Lv 70
    Quote Originally Posted by Cairdeas View Post
    I'm bad with my words. Advanced Learning Disability. I can break the hell down out of computers and design complex systems. Dissect and diagnose major electrical problems. Tons of stuff that most people scratch their head at. Try and write a coherent statement? eh. Not my thing.


    Was hoping Sorel would just re-write it for me XD. Hes done that for me in the past I think :P

    Just say it in a line at the top of the original post.

    Like

    I only want the ability to use the weapon and its basic skills, not all the classes' abilities.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #510
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    Quote Originally Posted by Anathiel View Post
    Did you not play final fantasy vi, or tactics? dragoon = polearm. the fact they gave drg a pet wyvern in ff:xi seems like thats the one game that broke the tradition.

    As for my two cents on this thread. I think jobs should be locked into certain weapons. maybe not just one weapon, but at the absolute most, 2 weapons.

    If you want to play the whole: 'in past final fantasy's certain jobs were able to use, yada yada yada weapons' alright, I got a counter arguement; FF:VI. Sabin could only use claws/knuckles. cyan could only use katana's. locke could only use daggers and swords, etc etc. actually pretty much every final fantasy since VI has been a locked in one weapon type of role (with the exception of XI, but even then you couldn't be a DRG with a sword due to skill levels)

    A mnk with a polearm, a whm with an axe, and if from a realistic and also fantasy/video game perspective it doesn't make sense. a weakling mage job or a hand to hand expert using something outside their "skill area" isn't what people are gonna want and even then, if you do use it you're not going to be very good at it.

    in closing, I also wanted to point out that jobs are going to be implemented to give role specialization within a party. if you want to be a tank you're probably gonna be paladin, if you want to be a h2h dd you're probably gonna be a pugilist. Making it so jobs are able to use a large array of weapons is completely ruining the specialization that the dev team is aiming for.

    EDIT: using weapon as a short for weapon class.
    I couldn't care less for the class, I want the wyvern. I would never have played DRG if not for the wyvern pet, and if I were to play it all over again - I'd have stuck with being a Dark Knight. (Not to mention that polearms are ridiculously overrated in the RPG genre when compared with their RL historical models, but that's for another debate entirely.)
    (0)

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