Quote Originally Posted by Asmodeus View Post
Yes. Take the abbot raid in DDO, it's a good example of a good fight rather than this scripted stuff. Once you get past the puzzle phases and start fighting the abbot in earnest he can start doing his "Inferno" skill and spam it rather often and other times you only see it once during the whole boss fight.

This what we need bosses with 1 to 10? skills that the boss uses randomly instead of what we have now were he uses the same skills in the exact same order and to add "difficulty" they turn this game into a stupid dexterity check.
Yup, sick of Bosses where we have to fight as if it were dance steps. Of course, SE also needs to rethink the dodge/player check mechanics to compensate for players with reasonable latency issues. Its fine to check skills at 0.3333 sec intervals, but position check still at least be 3 times faster, especially since the monsters dont naturally follow the GCD rules.