Well it's time for a bump.
I'm surprised this is still hasn't been addressed, or dismissed.
Well it's time for a bump.
I'm surprised this is still hasn't been addressed, or dismissed.

At what point do you decide you're done trying and you just leave S.E. to their flop? Also, bump.

/troll ON
Offering Titan PL for free
/troll OFF
I guess you guys all have a VPN?
If not that would be a good start to dodge AOE.


Shouldn't be required to dodge an AOE.. same as using a skill after you're out, not using a skill while you're in, or having to dodge with x amount of time left on cast timer is left shouldn't be required.


That means, if I'm out of the aoe by the time the boss finishes his cast, I should not get hit. It's how every single other MMO works that I've ever played (Rift, Tera, Neverwinter, WoW, TSW.. any other MMO, literally). It's not out by 70%, or out by 80%.. out by the time it finishes.
The "problem" is not that people didn't use a skill when out of the aoe (the fact that doing that works shows it's not a latency issue, just by the way), or that they weren't out "soon enough" cause the cast bar was past 80%. The problem is that the indicators on the screen can't by relied upon to accurately gauge whether you get hit by something or not.
He means the enemy's cast bar..
AoE's are tied to the cast bar, but currently if you are not out of AoE by the time the cast bar gets to 70-80% (sometimes closer to 50% for people), then you will most likely get hit.

Try Guild wars 2 then, you'd be surprised.
A VPN is a good solution, yes we agree it shouldn't be necessary but actually it is, at least until they figure this out.
Why talk about it for 130 pages? (that's my real question)
simple the problem is a problem for a good portion of the players. the 130+ pages is because SE has been ignoring the issue officially and the players want an official response.
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