What needs to be done along with the planned solutions is: if a player is not in the actual boss zone(s), they get no credit/tokens.
What needs to be done along with the planned solutions is: if a player is not in the actual boss zone(s), they get no credit/tokens.


They can be in the actual zone boss and still goes AFK in the corner, getting credit but not contributing. It should be a check on how much damage you are contributing to the boss, and how much hp you are healing - put a set of minimum numbers to get rewarded.
They would actually have to move to the boss zone and if they persist to afk, you can simply drag mobs on em and get them killed...over and over until their gear breaks. /evil.
I do not like the concept of basing it on contribution, what happens if some one D/Cs during a fight or legitimately has to go afk to address a RL problem? You open a whole can of worms that could effect the non-afkers going this route.
If players are required to actually be in the boss zone to get credit means they can't just que up and sit idle at the entrance like they are doing now: they actually have to MOVE to each boss in order to get credit.
Last edited by sasakusaku; 10-26-2013 at 09:31 AM.



Could easily abuse this. If someone is still watching cutscene, due to slow loading times (PS3 or a low end computer), those impatient can zip through and lock them out, preventing those loading to get the reward.
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