Results 1 to 10 of 265

Hybrid View

  1. #1
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Codek View Post
    Grats on describing the essentials to the MMO genre.

    The exclusions are sandbox games which always yield a smaller player base do to the lack of "carat on a stick" syndrome.

    I don't think you actually know what you are looking for in an MMO.
    I didn't say any of those things were necessarily bad, but they bring nothing new to the recipe in those areas. That's the problem though, essentials to the MMO genre; a game that will be successful long term will innovate and break away from this design. WoW at least brings innovations somewhat, but even WoW is still latched on to this design.
    (0)


    Ono Lock <Avid>
    Check us out! www.teamavid.com

  2. #2
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Onolock View Post
    I didn't say any of those things were necessarily bad, but they bring nothing new to the recipe in those areas. That's the problem though, essentials to the MMO genre; a game that will be successful long term will innovate and break away from this design. WoW at least brings innovations somewhat, but even WoW is still latched on to this design.
    That just sounds to much like someone asking for an FPS to break new grounds, or for Madden football to release somethings that's not a clone of itself.

    Each game does bring a small uniqueness into effect. Sometimes these changes are viewed as not enough, other times people will claim that they have gone to far.

    I stand by the fact that the MMO community has no idea what they actually want out of a game. This was made even stronger after GW2 (Everyone believed the Holy Trinity was the worst thing ever until then), and it has the potential to be right again with EQNext. The more different you make things, the more the players will view the changes as just a gimmick and get turned off once they see through it.

    Innovation is a myth, it's a disguise for rehashing what already exists in hopes that the players won't realize it.
    (2)
    Last edited by Codek; 10-26-2013 at 04:42 AM.
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.