


One month into ARR and it's okay. Sure beats being a month into 1.0 and it being terrible.No one said the game was perfect. And most of us still had no idea how ARR was going to exactly be.
Why bother continuing to replay when the new version was coming out and nothing we did anymore would count for it?
People played the beta tests because hey, shiny new game. But even towards the end of those I stopped bothering beyond basic bug reporting. I'm not saying ARR is bad, or even that 1.23 was perfect. I'm saying this was a wasted opportunity that resulted in an okay game.
Let's all forget that things can change. 1.0 and 1.23 were drastically different games. Who knows what we'll see with 2.23.





2.0's possibility of getting better is what I'm holding out on.





True enough. But I just wish we didn't sacrifice the aspects that where already good and the original and interesting concepts that needed some tweaking, for the standard and mundane. Right now, we have the base root of all modern MMO's for good and for ill, plus a few additional features exclusive to us. Only time will tell if we either branch off into something amazing, or stick close to the beaten path.


I stayed in 1.0 because I honestly liked and enjoyed it. It was a different game and offered me something that no other game did to up to that date.
I am now holding on ARR because of what it can become, in hopes Yoshi brings back some of the stuff I liked from 1.0, but after so much waiting on this game, I don't know if I'm going to be able to bother for much longer.
I love people expecting visuals on par with that CONCEPT shot up there. If you thought 1.0 needed a super computer to run......
The UI in the game practically looks identical to the one in that shot, minus a few tweaks and improvements made for functionality.
My laptop had less trouble running FFXIV1.xx than ARR.
I don't know why everyone says you needed a powerful computer to run the game.
Things I like from FFXIV1.xx
+Great Battle System (Very important for a MMO and for me since its where I would spend the most of my time)
+Better community (Figaro,Aegis old players /waves)
+Large maps, even though you think it was copy/paste (that thing didn't bother me at all as long as I was enjoying the game)
+XP Party System (Stop saying you dont have time for this or you wouldn't waited for a PT invite, now you will still wait for Duty Finder. I never waited more than 30mins in the previous version to get a full exp pt.
+Better animations
+The adventure felt more alive(Certain zones was harder to pass, world caves, exploration, etc)
+Items list, I would much rather having an items list with FF style then WoW/GW2 Bags
(Now to find something you must move your mouse over the item to know the name of the item)
+Great Music
Last edited by kevtaylor85; 10-25-2013 at 05:52 AM.
Things I like from FFXIV ARR
+Armory System (Gear sets)
+Maps are great looking but a little small for my taste.
+Journal/Logs (It is nice to see your preview quests done via your journal, I believe in the older version you could but from your INN? I may be wrong though..)
They could have just upgrade combat a bit (Introduce some kind of party system like skillchains, magic burst)
Add the few nice stuff they add in ARR
More content etc..(Things that would comes eventually)
I probably missed some things I like/dislike from both version but IMO these are the most things I can think.
Last edited by kevtaylor85; 10-25-2013 at 05:53 AM.


FF14 1.00 was my second choice. The game I wanted I couldn't run. Even ARR while I need to run on low I can run. I've never had issues with system requirements. I thought they did a pretty good job there.I love people expecting visuals on par with that CONCEPT shot up there. If you thought 1.0 needed a super computer to run......
The UI in the game practically looks identical to the one in that shot, minus a few tweaks and improvements made for functionality.
My laptop had less trouble running FFXIV1.xx than ARR.
I don't know why everyone says you needed a powerful computer to run the game.




Ditto, it ran fine on my old laptop's GTX 8600M for goodness' sake (albeit on low settings). The reason a lot of people claimed that the engine behind v1.0 was too difficult for most machines to run, I believe, was because not many people knew to turn off Ambient Occlusion (along with a few other little settings I think, but AO was the big culprit).I love people expecting visuals on par with that CONCEPT shot up there. If you thought 1.0 needed a super computer to run......
The UI in the game practically looks identical to the one in that shot, minus a few tweaks and improvements made for functionality.
My laptop had less trouble running FFXIV1.xx than ARR.
I don't know why everyone says you needed a powerful computer to run the game.
See, v1.x's engine was weird. Because of the particular implementation of DirectX they were using, while it could use a lot of advanced graphics tricks like high-end Ambient Occlusion and ubersampling, it couldn't do them off the CPU. Even my first gen i7/SLI'd 450 GTX machine I got a little while after v1.0's launch couldn't do Ambient Occlusion without a massive FPS hit, nor did it get become any better able to when I upgraded to a GTX 480 card.
Again that was the major culprit though. The actual demands of the client weren't all that high in fact. Because of how much it relied on the CPU and streaming off the harddrive as part of the initial PS3 integration strategy, its RAM use generally didn't rise much above 1GB either.
Last edited by Fensfield; 10-25-2013 at 06:13 AM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
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