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  1. #11
    Player
    Kewhi's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    72
    Character
    Kewhi Kaito
    World
    Sargatanas
    Main Class
    Marauder Lv 38
    Quote Originally Posted by Ketsufuma View Post
    Fates are in the game for several reason....VARIETY

    If you dont like fates you have the choice not to partake in them.
    That's not several reasons. That's one reason. And it's a particularly flawed reason given the fact that any "variety" that may be evident in these FATEs is moot when you have dozens of players steamrolling them down in a matter of minutes. Not to mention that the only real variety is in the skin of the mob that need to be killed in each FATE.

    Anyways, I would say that FATE xp is fine as it is, but it would be nice to see other areas of the game brought in line with them so that there would no longer be just one far superior means to leveling.

    That would be true variety.
    (1)
    Last edited by Kewhi; 10-24-2013 at 06:50 AM.

  2. #12
    Player
    Nonlinear314's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Gorgeous George
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Punishing players is stupid.

    Make other forms of leveling more rewarding and competitive with the FATE grinds, e.g. make dungeons give more xp/hour and increase the XP given by leves.
    (3)

  3. #13
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sinth View Post
    My question is: How are FATEs generating a negative experience?
    It can, actually. If you go into, say, Brayflox with a tank who leveled entirely thru FATEs and is only now tanking their first dungeon, it will negatively effect everyone else in the party.

    There is one player on my server who is always in South Shroud doing FATEs. Always. They never leave. They don't even seem to care what their level is. They were doing the Robber Goblin FATE today as a level 20 ACN. That FATE is, I believe, level 28 or 29. They died twice at least that I saw. They can't even run FATEs properly, I've no faith they could run a dungeon.
    (2)
    Last edited by Naberrie; 10-24-2013 at 07:24 AM.

  4. #14
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Naberrie View Post
    It can, actually. If you go into, say, Brayflox with a tank who leveled entirely thru FATEs and is only now tanking their first dungeon, it will negatively effect everyone else in the party.

    There is one player on my server who is always in South Shroud doing FATEs. Always. They never leave. They don't even seem to care what their level is. They were doing the Robber Goblin FATE today as a level 20 ACN. That FATE is, I believe, level 28 or 29. They died twice at least that I saw. They can't even run FATEs properly, I've no faith they could run a dungeon.
    So FATEs are providing a negative game experience because bad players are bad? Perfect logic.

    By your logic, players who do nothing but leves to level would be the same. So, we should nerf leves? So we should also do away with open world mob farming. So we should restrict leveling to strictly dungeon instances?
    (2)

  5. #15
    Player
    LovelessG's Avatar
    Join Date
    Sep 2013
    Location
    Austin,Tx
    Posts
    70
    Character
    Ryu Tatsu
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sinth View Post
    So FATEs are providing a negative game experience because bad players are bad? Perfect logic.

    By your logic, players who do nothing but leves to level would be the same. So, we should nerf leves? So we should also do away with open world mob farming. So we should restrict leveling to strictly dungeon instances?

    Acutally by his logic he is totally correct. These players may not of been so bad and they ran some instaces, and learned the actual mechanics of their class. Instead of going into fates and spamming one or 2 buttons which happen usually to be mostly aoe type skills for most classes or just heals. The fact that MOST fates are a run in and spam as much dmg or heals as you can doesn't help a player learn the base mechanics of how to use their class. Also on the fact of leves. Leves are capped so you couldn't really level up soley on leves due to the fact that they are capped.
    (3)
    Last edited by LovelessG; 10-24-2013 at 07:38 AM.

  6. #16
    Player
    neverendingxsin's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Jonn Snow
    World
    Coeurl
    Main Class
    Lancer Lv 50
    People worry way too much about what others do.
    (7)

  7. #17
    Player
    Pangtao's Avatar
    Join Date
    Oct 2013
    Location
    UL'DAH
    Posts
    32
    Character
    Pang Liambear
    World
    Faerie
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ketsufuma View Post
    Fates are in the game for several reason....VARIETY

    If you dont like fates you have the choice not to partake in them.
    I know right? Like, do it or dont, why whine?
    (0)

  8. #18
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sinth View Post
    So FATEs are providing a negative game experience because bad players are bad? Perfect logic.
    #1 No.

    #2 FATEs do nothing to teach party dynamics so anyone who jumps from one to another is unprepared.

    #3 It attracts and enables laziness.

    How about this? As a test, shout on your server for a level 50 tank who leveled entirely thru FATES. Ask him to come tank HM Garuda for you. Let us all know how it turns out.
    (8)
    Last edited by Naberrie; 10-24-2013 at 08:09 AM. Reason: Let

  9. #19
    Player
    Arcaloid's Avatar
    Join Date
    Sep 2013
    Posts
    227
    Character
    Arcana Holo
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Please stop asking to nerf FATE, just ask to buff dungeons.
    Otherwise players and SE will only comment on the FATE nerf (and say NO), then ignore the dungeon exp buff, which is what ppl really want.
    (3)

  10. #20
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Naberrie View Post
    #1 No.

    #2 FATEs do nothing to teach party dynamics so anyone who jumps from one to another is unprepared.

    #3 It attracts and enables laziness.

    How about this? As a test, shout on your server for a level 50 tank who leveled entirely thru FATES. Ask him to come tank HM Garuda for you. Let us all know how it turns out.
    No thanks, I have a FC. Perhaps the people complaining about unskilled players should join one. Also, every single way you can level in FFXIV excludes teaching party dynamics with the exception of Dungeon Instances. So again, where is the logic in "FATEs are bad mmkay?". You either do away with people leveling in every way designed except dungeon instances or you can just bite your pillow and cry.

    This whole thread is assinine.
    (3)

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