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  1. #1
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50

    Nerf FATEs, but don't

    As it currently stands FATE's offer by far the quickest and at the same time easiest way to level a DoW/DoM class to 50. While some players might prefer to run dungeons, camp monsters or do battle leves, FATEs eclipse all of these by such a wide margin in efficiency that many players feel forced to do them. So I propose:

    Keep FATE exp exactly the same as it is now, but lower the FATE spawn rate to 25% of what they do currently. This will still encourage players to complete FATEs as they pop, but make it less advantageous to have 100+ people standing around waiting for them to pop and marathon racing from one to the next.

    At the same time, increase mob base exp 10-20% to compensate and increase rewards for dungeon completions and leves in terms of experience.
    (13)

  2. #2
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Are FATEs breaking your game or is this another "Stop liking what I don't like" thread? I believe SE stated that FATEs are working as intended (including the Northern Thanalan chain).
    (8)

  3. #3
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sinth View Post
    -
    The problem with fates is that it is so much better than everything else that it affects the lower level dungeon queues (as there's no reason to run a dungeon multiple times even when level appropriate, unless you want to complete gear sets - something entirely unnecessary as far as gearing goes) and indirectly affects level 50 player skill and gear because they never really play that class in a controlled party environment* then drop in WP / AK and don't even know how to use a limit break or, even worse, didn't even unlock all their job skills (and on extreme cases, didn't even unlock jobs. I had a few of those on duty finder).

    *The fact that you have to do dungeons to complete the storyline does not solve this issue completely, because, while our dear player might have done all them on say, Archer and learned it, it does mean that when he fate grinds his gladiator he will have no idea how to play a tank, or level puglist and have no idea about it's huge rotations, etc.

    That said, no one thinks that fates need to be nerfed into oblivion, but the other leveling methods need to at least be competitive with fates. As it stands, nothing is nowhere near fate level.
    (0)
    Last edited by AdvancedWind; 10-24-2013 at 09:48 PM.

  4. #4
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by AdvancedWind View Post
    -
    Apparently no one in this thread has started an old school mob farming PT (like in XI) because the XP is quite a bit superior to FATE farming due to 0 downtime. Yeah, you don't get seals, and its not easy-mode spamming 1 skill, but it is a very effective means of grinding.

    This is true for every fate grind zone with the exception of Northern Thanalan due to the chain FATE there.
    (1)

  5. #5
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I almost wish that some fates wouldn't spawn if the zone was overcrowded. Why would the Lambs of Dalamud even show up if there were 50 adventurers standing around waiting for them?
    (5)

  6. #6
    Player
    Constance's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Ylisia Eniaru
    World
    Lamia
    Main Class
    Gladiator Lv 30
    I personally believe that fates should respawn MUCH slower.

    I always get a chuckle arriving in a hub and seeing 50 bads just sitting around waiting for fates to pop because they're not competent or intelligent enough to do anything else.

    By the same fashion, buff exp from dungeons and give an accumulative exp bonus for waiting in the duty finder. That way the easy mode dps'ers can stop whining about waiting.
    (12)

  7. #7
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Constance View Post
    I always get a chuckle arriving in a hub and seeing 50 bads just sitting around waiting for fates to pop because they're not competent or intelligent enough to do anything else.
    Way to just blanket insult everyone who chooses to exp the most efficient way. I wasn't aware that being "competent or intelligent" meant going out of your way to get exp slower. Who knew?
    (2)

  8. #8
    Player
    Kovensky's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Miku Minami
    World
    Tiamat
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reiterpallasch View Post
    Way to just blanket insult everyone who chooses to exp the most efficient way. I wasn't aware that being "competent or intelligent" meant going out of your way to get exp slower. Who knew?
    It *is* true though that leveling up solely through FATEs breeds incompetence for group content (you should see what a disaster a tank that goes through a dungeon as if it was a long FATE is). It doesn't mean that the people doing FATEs are incompetent or dumb though.
    (0)

  9. #9
    Player
    Ketsufuma's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    212
    Character
    Ca'ex Ketsu
    World
    Adamantoise
    Main Class
    Reaper Lv 90
    Fates are in the game for several reason....VARIETY

    If you dont like fates you have the choice not to partake in them.
    (1)

  10. #10
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Ketsufuma View Post
    Fates are in the game for several reason....VARIETY

    If you dont like fates you have the choice not to partake in them.
    Wow I didn't say to remove FATEs, I said to decrease their spawn times. I actually do greatly enjoy FATEs and their rewards. You know what I dislike? Standing around Northern Thanalan, seeing a FATE pop, running there with 150 people, mash target/spam attack hoping to hit something, and seeing it complete in less than 10 seconds and everyone mount up and wait to do it again. FATE's are great fun while leveling and working with a group of random people to complete. If the spawn times were less, this would discourage people from literally ONLY doing that, which would make FATEs as a whole more enjoyable.
    (5)

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