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Thread: A DPS Simulator

  1. #41
    Player
    pandabearcat's Avatar
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    Sep 2013
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    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Ahah! I had it at 20 (the potency) seconds instead of 30 seconds.

    30 seconds now, and it does the

    HP IDC TTT HP TTT TTT HP IDC

    thing now.

    Code:
    Starting Dragoon Simulation: Trial 0
    # of Targets: 1
    Boss|0	
    Base Critical Chance: 12%
    Recast Buffer: 100
    Fight Duration: 12000
    Execute Starts: 9600
    
    [0]	: HT - Heavy Thrust - Boss -  (170)
    [125]	: BFB - Blood for Blood (traited) - Boss - 
    [250]	: PH - Phlebotomize - Boss -  (243.1)
    [375]	: IR - Internal Release - Boss - 
    [500]	: ID - Impulse Drive - Boss -  (257.4)
    [625]	: PSURGE - Power Surge - Boss - 
    [750]	: DE - Disembowel - Boss -  (314.6)
    [875]	: JU - Jump - Boss - (Power Surge) (471.9)
    [1000]	: CT - Chaos Thrust - Boss -  (377.52!)
    [1125]	: LS - Leg Sweep - Boss -  (306.74!)
    [1250]	: TT - True Thrust - Boss -  (235.95)
    [1375]	: DFD - Dragonfire Dive - Boss -  (589.88!)
    [1500]	: VT - Vorpal Thrust - Boss -  (314.6)
    [1625]	: LSURGE - Life Surge - Boss - 
    [1750]	: FT - Full Thrust - Boss - (Life Surge) (707.85!)
    [1875]	: SSD - Spineshatter Dive - Boss -  (267.41)
    [2000]	: HT - Heavy Thrust - Boss -  (267.41)
    [2250]	: PH - Phlebotomize - Boss -  (205.7)
    [2500]	: TT - True Thrust - Boss -  (272.25!)
    [2750]	: VT - Vorpal Thrust - Boss -  (242)
    [3000]	: FT - Full Thrust - Boss -  (363)
    [3125]	: LS - Leg Sweep - Boss -  (157.3)
    [3250]	: TT - True Thrust - Boss -  (181.5)
    [3500]	: VT - Vorpal Thrust - Boss -  (242)
    [3750]	: FT - Full Thrust - Boss -  (330)
    [4000]	: HT - Heavy Thrust - Boss -  (187)
    [4250]	: ID - Impulse Drive - Boss -  (198)
    [4500]	: DE - Disembowel - Boss -  (242)
    [4750]	: CT - Chaos Thrust - Boss -  (193.6)
    [5000]	: PH - Phlebotomize - Boss -  (205.7)
    [5125]	: JU - Jump - Boss -  (242)
    [5250]	: TT - True Thrust - Boss -  (181.5)
    [5375]	: LS - Leg Sweep - Boss -  (235.95!)
    [5500]	: VT - Vorpal Thrust - Boss -  (242)
    [5750]	: FT - Full Thrust - Boss -  (363)
    [6000]	: HT - Heavy Thrust - Boss -  (308.55!)
    [6250]	: TT - True Thrust - Boss -  (181.5)
    [6375]	: IR - Internal Release - Boss - 
    [6500]	: VT - Vorpal Thrust - Boss -  (242)
    [6750]	: FT - Full Thrust - Boss -  (544.5!)
    [7000]	: TT - True Thrust - Boss -  (181.5)
    [7250]	: VT - Vorpal Thrust - Boss -  (363!)
    [7500]	: FT - Full Thrust - Boss -  (330)
    [7625]	: LS - Leg Sweep - Boss -  (143)
    [7750]	: HT - Heavy Thrust - Boss -  (187)
    [8000]	: PH - Phlebotomize - Boss -  (187)
    [8125]	: INVIG - Invigorate - Boss - 
    [8250]	: ID - Impulse Drive - Boss -  (198)
    [8375]	: BFB - Blood for Blood (traited) - Boss - 
    [8500]	: DE - Disembowel - Boss -  (314.6)
    [8750]	: CT - Chaos Thrust - Boss -  (251.68)
    [9000]	: TT - True Thrust - Boss -  (235.95)
    [9125]	: JU - Jump - Boss -  (314.6)
    [9250]	: VT - Vorpal Thrust - Boss -  (471.9!)
    [9375]	: LSURGE - Life Surge - Boss - 
    [9500]	: FT - Full Thrust - Boss - (Life Surge) (707.85!)
    [9625]	: LS - Leg Sweep - Boss -  (204.49)
    [9750]	: HT - Heavy Thrust - Boss -  (267.41)
    [10000]	: PH - Phlebotomize - Boss -  (267.41)
    [10250]	: TT - True Thrust - Boss -  (353.93!)
    [10500]	: VT - Vorpal Thrust - Boss -  (363!)
    [10750]	: FT - Full Thrust - Boss -  (363)
    [10875]	: PSURGE - Power Surge - Boss - 
    [11000]	: TT - True Thrust - Boss -  (181.5)
    [11125]	: SSD - Spineshatter Dive - Boss - (Power Surge) (308.55)
    [11250]	: VT - Vorpal Thrust - Boss -  (242)
    [11500]	: FT - Full Thrust - Boss -  (330)
    [11625]	: LS - Leg Sweep - Boss -  (143)
    [11750]	: HT - Heavy Thrust - Boss -  (187)
    [12000]	: PH - Phlebotomize - Boss -  (187)
    Total Potency: 24804.56
    TP Used: 2810
    Ending TP Balance: 590
    Interestingly enough even losing 10 seconds off CT only lowered dps by ~1.5%

    EDIT: and to answer your question the rotation does not, simply because the offset means it will always fall off. Its clipping early before because the sim thought the attack only lasted 20 seconds, which means the "recast" thing of 4.8 seconds didn't work either >.>
    (0)

  2. #42
    Player
    EasymodeX's Avatar
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    Sep 2013
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    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Shrug. The only value of a rotation over a priority is that a rotation is easier to "read ahead of time" with things that interfere with each others' timing. This is a case where that's pretty clear: it's obnoxious to write a priority rule that results in an optimal rotation with these mechanics.

    As a general note: DOT uptime / overwrites don't have a huge impact in this game for the most part.
    (0)

  3. #43
    Player
    PessimiStick's Avatar
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    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by EasymodeX View Post
    This is a case where that's pretty clear: it's obnoxious to write a priority rule that results in an optimal rotation with these mechanics.
    I've had that happen before in other games' TC. You know the rotation you want, but it's actually quite difficult to write rules that make it happen. Far more difficult than just writing the rotation.
    (0)

  4. #44
    Player
    pandabearcat's Avatar
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    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    The priority list ended up as being something like

    HP IDC TTT
    HP TTT TTT
    H IDC P TTT
    H TTT TTT
    HP IDC TTT
    HP TTT TTT
    HP

    It seems with a 2.5 GCD you will split H and P somewhere. Likely this is due to a clipping being impossible because of buffs.

    If you want, I can feed in a hard rotation too, and compare to see which does more damage.
    (0)

  5. #45
    Player
    EasymodeX's Avatar
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    Character
    Lunairetic Emx
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    Midgardsormr
    Main Class
    Lancer Lv 50
    I'm confident the hard rotation would do about 1-3% more damage:

    H IDC P TTT H TTT
    P IDC H TTT P TTT

    With an injected FR every time BFB is used.

    Sidenote: would depend slightly on exactly where in the rotation the 120 second simulation ends.
    (0)

  6. #46
    Player
    pandabearcat's Avatar
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    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Are you sure FR is a dps increase.

    It is a dps loss on the priority at least.

    Going to do more metrics.

    EDIT: did 10000 tries of 2 minutes each, for both cases, FR is a dps loss.

    You shouldn't use FR, like ever.
    (0)
    Last edited by pandabearcat; 10-25-2013 at 12:17 AM.

  7. #47
    Player
    Vodomir's Avatar
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    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    I guess the sole purpose of the injected FR is to avoid the issue of missing out on the application of the next CT, as the BFB buffed CT cannot be overwritten by a non-buffed CT, so you would lose out on all of the DOT damage when trying to apply CT while a buffed CT DoT is still running.
    (0)

  8. #48
    Player
    EasymodeX's Avatar
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    Character
    Lunairetic Emx
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    Midgardsormr
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    Injecting a FR stops the CT from clipping the BFB'd CT. It doesn't matter what attack you use for that purpose, but FR is better than HT or a filler ID.
    (0)

  9. #49
    Player
    pandabearcat's Avatar
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    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Weird, what is your skill speed?

    So far results:
    • Injecting FR seems to be a dps loss for priority and rotation
    • Delaying first PH seems to be a universal DPS gain, have changed priority to delay first PH
    • Rotation beats priority in 2 minutes by ~0.89%, but in a 6 minute (i figured CDs will line up better) fight priority beats rotation by ~5.3%

    With FR it seems its even a 2.3% dps loss for rotation.
    (0)
    Last edited by pandabearcat; 10-25-2013 at 12:32 AM.

  10. #50
    Player
    EasymodeX's Avatar
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    Lunairetic Emx
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    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by pandabearcat View Post
    Weird, what is your skill speed?
    Any.

    The H IDC P TTT H TTT / P IDC H TTT P TTT rotation has exactly 12 GCDs, which is exactly 30s. So any skill speed will cause clear CT clipping. More notably, the CT debuff is applied [animation delay] after the CT begins executing, and the clip conflict is checked when CT begins executing, so there will always be a conflict no matter the skill speed.

    Edit: Ah, except when you load in jumps during the burst. When that occurs, the CT is naturally delayed and can sometimes (depends how many jumps you use) allow FR to be completely dropped (until you BFB CT again without jumps available).

    [*]Injecting FR seems to be a dps loss for priority and rotation
    Yes, FR is a DPS loss in general. Its only purpose is to stop the following CT from failing to apply, which is a larger DPS loss.

    [*]Delaying first PH seems to be a universal DPS gain, have changed priority to delay first PH
    Delay it after ... ?

    If simply moving it later increases DPS, it's likely to do with the timing of the end of the simulation, unless there's a real reason it's increasing DPS.

    [*]Rotation beats priority in 2 minutes by ~0.89%, but in a 6 minute (i figured CDs will line up better) fight priority beats rotation by ~5.3%[/list]
    With FR it seems its even a 2.3% dps loss for rotation.
    I'd like to see the output results of the rotation input. I also recommend double checking that the CT DOT is not being credited (both in damage and in debuff flagging) when an invalid clip attempt happens.


    Sidenote:

    Can you do multiple conditions for executing an ability in the priority ruleset?

    Edit:

    I ran through some possible priority rules to result in the rotation above:

    If combo, finish combo
    If HT < 3s, HT
    If HT < 15s and PH=no, PH
    If CT=no, ID
    Else: TT

    This doesn't incorporate the FR injection. Ohwell.

    Also: general recommendation -- you may want to use a baseline of 50ss or 100ss or something. It's somewhat difficult to totally dodge SS on all gear.
    (0)
    Last edited by EasymodeX; 10-25-2013 at 12:47 AM.

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