Also reported alot of his threads. Sadly one of my thread asking him to chill out and take a break was also deleted :P

When forum moderators delete posts, they also delete posts which reply directly to offensive ones, to make sure the fight actually dies down. So yeah, that'd happen. Sometimes they don't do it and things just end up confusing for new readers.



Yep, game is too easy. That's why so many people are stuck on Titan.

Besides Titan and gimp WAR, I actually like the pace and difficulty the game has currently. I do not want it any harder than it is. I still have crafting classes and some other classes that I have to level so it will take more than six months to get them where I want them to be.
I am grateful that they made it easier than 1.0.
Last edited by paradigmfellow; 10-24-2013 at 02:41 AM.

The problem with the difficulty of the content currently. The problem is with the difficulty in the near future. With the next patch going backwards with difficulty it will be a very terrible story for anyone that puts in more than 8 hours a week. Crystal Tower will be tuned easier than coil which my initial group was wearing 50/50 AK /DL (which mind you is 3 whole tier levels lower than what people will be wearing going into coil after tower is released) and zero guides or even videos at the time. We in 4 days of raiding 3 hours a night learning everything along the way we\\'re able to clear through turn 4. These days I can teach 6 new people in a new group in full DL the fights in 2-3 wipes on each turn. People that have never seen the fight before able to clear coil in under 2 hours with gear that is 2 tiers lower than you will be able to accomplish when crystal tower is released.

Most people aren't complaining that things in coil are easy the fights there are tuned well and were fun the first time through, but now the only thing left is slamming our heads against the brick wall that is twintania. I just feel taking a step back in content difficulty while progressing is not the proper way things should be going. Make things difficult, make things unclearable by 98% of the server population, make things require perfect execution on release. Then tone it down as time goes on that way you have the difficulty for the bleeding edge as well as an easier experience for others.
I want content that will have we beating my head against it for months all the while progressing by small percentages at a time. For example turn 4 if you haven't done it consists of multiple waves. Our group would basically call wipe after a wave didn't go our way exactly right because at the time and our gear level everything had to be almost perfect.

I do not see Coil as easy. Instead, it has the right balance of challenge and support. There is enough challenge to keep us entertained and enough support for us to pass it until turn 5. Although I have yet to have a successful turn 1, due to scheduling, I have found it to have enough challenge and support. I do not feel like throwing my keyboard at the monitor (like Titan) nor do I feel bored and disengaged.
I just really hope they wake up and make CT harder then BC or alot of end game crews will have nothing to do and prob take off ><
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



