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  1. #11
    Player
    Naalya-Deix's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Naalya Deix
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    ^This (EasymodeX). Well, I'm finding myself often agree with you definitely.

    Monk is not the worst DPSer, he can compete very well with current top DPS which are SMN and BRD (yes to all of you bards on the other post claiming Bard don't need a nerf - "reworking" -, just learn to DPS. In our FC, our Bards can deal with BC Turn 4 knight ALONE with only one 90 piece of gear during phase 5) WHEN planets are aligned. And this is where the bad part of the monk is. But be careful SE while improving melees, they could be overtuned very quickly (we scale damnly good with Det / Crit).

    Also to Skill Speed monks, just switch from PoV, GL3 against Skill Speed creates a logarithmic curve as far as stat efficiency is concerned just because of those 15% skill speed which is far ahead of amount given by skill speed and Det / Crit is far more scalable. While you'are aiming for the 2 sec GCD first cap and so 490+ Skill Speed (try witth 90 stuff sim ? haha) and less than 430 crit, 200 det, I'll go for 2.10 (omg, 0.10 sec lost) which is already enough (even more with crit) to keep True Strike above Twin Snakes 1/2 cycle (unless you are Dotting OGCD) with 500+ crit and ~ 300 det. In fact, with 2 sec, you'll need so much Skill Speed that you'll fall under crit / det builds a lot.

    However, a fact I didn't see atm on the forums (didn't looked at all the post however) is this :

    DRG is prefered for Turn 5 (and even before) cause of + 10% piercing dmg for bards ! (why so many people forgot that ???) If you have good Bards, they'll know how to benefits from him, I assure you...
    They have also more armor, and no stance duration or availability problems. They also have 3 DoTs like us, which is 45% of our DPS as a melee so our DPS don't compensate all the advantaged I just spoke about. THIS is a problem and this is also why many BC Turn 5 take a DRG instead of Monk (cause yes, reality is Monk are not favoured for Turn 5, I assure you).

    Ideas that I find great :

    1) Losing only one stack of GL instead of 3
    2) Shoulder tackle GL refresh (maybe too much) and why not lowering the GCD ... I didn't see any problem at all with that so far but well ... I'd like to charge more
    3) Increase duration of stances
    4) Maybe come back to +5% on Fire Fist ... this has to be tested cause we scale very well with + damage bonus (as any fast melee in any MMOs, hard to change cause of scaling) or more clever : + 15% instead of 10% for Dragon Kick (in order to give an advantage against dragoon buff - unless -+ 10% blunt will serve for another job later ... which I don't believe unless they add a spoon fighter ? xD.
    5) Aggro diminution ! (if you're not top aggro, you're doing it wrong)

    From Turn 5 monk.
    (2)
    Last edited by Naalya-Deix; 10-24-2013 at 01:07 AM.

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