I like the idea of a soft cap. I really do. It seems that some players have more myth gear than should seem possible... and it would be nice to be able to "catch up".

But do you really want to run more AK/WP? I was pretty all set on really wanting to run those ever again by about the 5th time through. I don't think we should be asking them to give incentive to run those 1000 times... It just highlights the lack of content at end game more than the current system does.

Maybe they could make a harder 4 man that gave 5 uncapped myth a run? Perhaps one with a somewhat random element to it? Different paths? Different elemental abilities for bosses? I really like what they did with Turn 2 in that regard... a few months from now when nobody ever wants to see it again.... they could always go a different path!