Results 1 to 10 of 33

Hybrid View

  1. #1
    Player
    Fiddlestax's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Fiddlestax White
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    I like the idea of a soft cap. I really do. It seems that some players have more myth gear than should seem possible... and it would be nice to be able to "catch up".

    But do you really want to run more AK/WP? I was pretty all set on really wanting to run those ever again by about the 5th time through. I don't think we should be asking them to give incentive to run those 1000 times... It just highlights the lack of content at end game more than the current system does.

    Maybe they could make a harder 4 man that gave 5 uncapped myth a run? Perhaps one with a somewhat random element to it? Different paths? Different elemental abilities for bosses? I really like what they did with Turn 2 in that regard... a few months from now when nobody ever wants to see it again.... they could always go a different path!
    (0)

  2. #2
    Player
    Zoner's Avatar
    Join Date
    Mar 2012
    Posts
    145
    Character
    Zoner Hellscythe
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fiddlestax View Post
    I like the idea of a soft cap. I really do. It seems that some players have more myth gear than should seem possible... and it would be nice to be able to "catch up".

    But do you really want to run more AK/WP? I was pretty all set on really wanting to run those ever again by about the 5th time through. I don't think we should be asking them to give incentive to run those 1000 times... It just highlights the lack of content at end game more than the current system does.
    I think you misread my post, the Soft Cap Myth Tomes would come from all the lower level dungeons that people run once then forget about. Heck there are some dungeons that are opened thro side quest that few people have even run once.
    (1)