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  1. #1
    Player
    Yamitri's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Zaizhir Jyn
    World
    Hyperion
    Main Class
    Lancer Lv 50

    Just a quick thought on Loot.

    I just finished running a dungeon today looking for a piece of loot, we were 1 dps down and did a 3 man boss. When that happened, a new party member joined just before the boss died, and the piece of loot dropped. I rolled need on the gear, and a did the other person. They won it.

    I believe it is wrong to do all that work, and 3 man a boss and to have someone who was not even present in said fight, randomly join, and win the loot over me.

    Would it be possible to introduce a feature that prevents people who have not participated in the boss, from rolling on loot? They can still net exp and such, but just prevent them from rolling on the loot.

    I understand it can be abused like any other feature, but i believed it would provide fairness for those who "earned" their loot, instead of someone who did not put in any work, benefitting from other peoples effort

    Thoughts?

  2. #2
    Player
    NataliaAma's Avatar
    Join Date
    Oct 2013
    Posts
    22
    Character
    Natalia Amariyo
    World
    Shiva
    Main Class
    Lancer Lv 50
    I saw a similar problem while doing castrum and praetorium runs. Someone would DC and just so happen to reconnect right at the end fight.
    Barely any work and bam 100 stones.

    It's very frustrating to have a big part in the success of a dungeon and/or run and not be rewarded for it.
    (0)

  3. #3
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Nice to have feature, expect it to be implemented in a few years after all the real issues are addressed.
    (1)

  4. #4
    Player
    Yamitri's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Zaizhir Jyn
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I suppose, but I still find it annoying that people can benefit from zero work.

  5. #5
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Yamitri View Post
    I suppose, but I still find it annoying that people can benefit from zero work.
    This is what happens when Socialism is introduced in video games...
    (1)

  6. #6
    Player
    Yamitri's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Zaizhir Jyn
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Xayoc View Post
    This is what happens when Socialism is introduced in video games...
    Such a blanket statement, I actually had to look that up to remember what socialism, at it's core, was. I do not believe that socialism has any merit at all to my suggestion, aside from the fact of you get what you earn. I just don't think it's fair to provide someone reward, for joining in progress.. especially if they do nothing to earn the loot drop.

    Joining in progress is fine, it really is.. and I very much encourage such actions, just do not expect to sit outside the boss room, and still be able to roll on loot.

  7. #7
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Yamitri View Post
    Such a blanket statement, I actually had to look that up to remember what socialism, at it's core, was. I do not believe that socialism has any merit at all to my suggestion, aside from the fact of you get what you earn. I just don't think it's fair to provide someone reward, for joining in progress.. especially if they do nothing to earn the loot drop.
    Woooooosh... that joke really flew over your head, didn't it?

    On topic, I don't think it really matters that much. If it's a dungeon prior to lvl 50 then who cares, you'd have outdated the gear in a few levels anyway. If it's lvl 50 dungeon, you'll outdate the gear pretty quickly as well. Yeah it might suck initially but really, who cares? I don't think it's worth the time and effort of the devs to make it so that you can't join a party after the last boss fight starts.
    (0)

  8. #8
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    This along with a whole new batch of reasons exclusive to FF14 is why most people loath dungeons and raids.

    4 people, 1 loot.
    (1)

  9. #9
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ksenia View Post
    This along with a whole new batch of reasons exclusive to FF14 is why most people loath dungeons and raids.

    4 people, 1 loot.
    That's what I fear Crystal Tower will be :/ 24 people, 1-2 items from a chest.


    Semi-related since it's still about people rolling need on gear. What I'd like to see is that if you have better gear and more than 5 levels higher than the piece(so people can't go in with crap gear), you can't hit need on it. Too many times have I been in a dungeon, a piece drops that I actually need for the job I'm lvling only to lose to a person who wants to spiritbind / sell it. If people want to spiritbind gear, go do it from npc/craftable stuff, don't roll need on it over someone who will actually use it for something they're lvling.
    (3)

  10. #10
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Ksenia View Post
    This along with a whole new batch of reasons exclusive to FF14 is why most people loath dungeons and raids.

    4 people, 1 loot.
    In WoW it's 5 people, 1 loot. Raiding is 2 pieces per 10 people, or 6 per 25. Tell me again how this is a FF14 exclusive "problem"?
    (0)

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