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  1. #11
    Player
    Zoner's Avatar
    Join Date
    Mar 2012
    Posts
    145
    Character
    Zoner Hellscythe
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Maybe SE might actually succeeded with their new MVP system they're adding in to make trolls at least pretend to be be caring players to get the MVP vote.... well I can dream right?
    (1)

  2. #12
    Player
    DiamondDust's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Diamond Dusts
    World
    Coeurl
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zoner View Post
    Maybe SE might actually succeeded with their new MVP system they're adding in to make trolls at least pretend to be be caring players to get the MVP vote.... well I can dream right?
    What's the MVP system?
    (0)

  3. #13
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zoner View Post
    Ideally there should be no cap at all, but lets be real SE won't take off the cap for some time, so I'd like to make a compromise to meet in the middle which is a Soft Cap
    Ideally SE wouldn't have put in a ilvl90 dungeon before an ilvl80 raid was slated to release, but that's neither here nor there now.

    I'd expect the myth cap to be raised a bit in 2.1, but I wouldn't expect it to be more than 50% more than we currently get now.
    (0)

  4. #14
    Player
    Heather's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Amber Arrow
    World
    Hyperion
    Main Class
    Archer Lv 65
    I think their reasoning is they don't want folks getting fully geared in one week then complaining when there is nothing to do.
    (0)
    Happy to heal you

  5. #15
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    So when I thought of "soft cap" I actually started thinking:

    Keep the 300 Myth Tome cap, but put any other accumulated Myth Tomes into a bank. Then, when the weekly cap resets, those tomes in the bank get added to your now empty weekly cap.

    So say you run enough dungeons to accumulate 480 tomes. You get 300 for this cap, and then 180 added to the bank. When the weekly cap resets, the 180 from your bank moves into your cap amount, putting you at 180/300 for that week.

    As another example, let's say during the course of one week, you run enough dungeons to get 900 tomes. 300 is added directly to your total and put towards your cap for that week, maxing you at 300 and putting 600 in your bank. The next week, as soon as the cap resets, you get another 300 and your cap maxes out again, leaving you with only 300 in your bank. On the third week, your cap resets again, depositing the remaining 300 in your bank, maxing you at 300/300 for that week, with 0 tomes left in your bank.

    The advantage to a system like this would be A) no tomes you collect go to waste, you just don't get them right away; B) the amount of tomes going to each player remains consistent with what they have now, needing to do the same amount of content the same amount of times for what you get; C) it's helpful if something comes up and you may not be able to get around to farming your myth tomes that week, it can be done in advanced and the time won't technically be wasted.
    (2)



  6. #16
    Player
    RyujinUzikin's Avatar
    Join Date
    Oct 2013
    Posts
    181
    Character
    Ryujin Uzikin
    World
    Lamia
    Main Class
    Archer Lv 50
    Maybe have some difficult hardcore boss that requires two full parties to beat, and the reward is an expansion of your myth tomes.


    Yes I'm making an excuse to continue fighting hardcore bosses
    (0)

  7. #17
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I hate the cap as much as everybody else but I think it should remain until there is actually a larger selection of content available. Either that or the cap should be job specific so that you can actually enjoy your alternate jobs.
    (0)

  8. #18
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    This is a nice idea in theory, as it gives you a very small but welcome reward while levelling up other classes in lower dungeons.

    Unfortunately...that's not how it would work. Instead you'd just have people in full DL gear running Sastasha and Tam-Tara, screaming at the level 20s to hurry up. The situation is bad enough for new level 50s in dungeons, I don't think it would be fair to force lower levels to put up with it as well.
    (1)

  9. #19
    Player
    Fiddlestax's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Fiddlestax White
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    I like the idea of a soft cap. I really do. It seems that some players have more myth gear than should seem possible... and it would be nice to be able to "catch up".

    But do you really want to run more AK/WP? I was pretty all set on really wanting to run those ever again by about the 5th time through. I don't think we should be asking them to give incentive to run those 1000 times... It just highlights the lack of content at end game more than the current system does.

    Maybe they could make a harder 4 man that gave 5 uncapped myth a run? Perhaps one with a somewhat random element to it? Different paths? Different elemental abilities for bosses? I really like what they did with Turn 2 in that regard... a few months from now when nobody ever wants to see it again.... they could always go a different path!
    (0)

  10. #20
    Player
    IgnatiusCrumwald's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Ignacia Crumwald
    World
    Goblin
    Main Class
    Botanist Lv 50
    I think they should remove the cap but offer diminishing returns on farming after a certain amount. That way, players bound and determined to max one job out still have something to do but they won't get too terribly far ahead.
    (0)

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