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  1. #11
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    I always carry a spare weapon for my main classes. Sure with a weapon/tool for all classes including hand and land i don't have much room but it's saved my performance on runs that included multiple wipes
    (0)

  2. #12
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Why would you go into a dungeon without fully repaired gear? O_o

    Unless you die a hell of a lot in which case you should be buying new gear, not repairing the crap stuff.
    (2)

  3. #13
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by Tupsi View Post
    She has a point - It truly isn't hard to prepare before you hit that Duty Finder lol.
    If you level multiple classes at once, and have several sets of gear to keep track of, sometimes people make mistakes. It is indeed not that hard to prepare ahead of time, and people certainly should prepare ahead of time. But if I end up making a mistake, distracted during a long play session, and I have the equipment to repair my gear right there in the dungeon, what option do you think is best:

    A) My ability to repair my equipment is arbitrarily disabled and my simple mistake ruined the dungeon for other players. They could have been waiting in the DF que for a half hour and all that time was wasted because one player - who they had no control over - made a brain fart.

    or

    B) I can use my ability to repair my equipment that I have in all the other parts of the game. I end up not wasting anyone's time and SE's gameplay mechanics have thus fostered a happier, nicer community that isn't depending on each other to never ever make mistakes that have nothing to do with in-combat gameplay.
    (4)
    Last edited by Vaen; 10-23-2013 at 09:53 AM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  4. #14
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Elim View Post
    Although I haven't had any trouble remembering to repair my gear before a dungeon, I don't think it would hurt the game if they added an armour mender NPC at the start of the dungeons.
    This would be awesome... maybe a wandering moogle or something a la Stiltzkin? Hmmm... now that I think about it, we need more npcs in dungeons, not just for quality of life stuff, but for dungeon mechanics, like you need to talk to an imprisoned turncoat lunatic priest in AK to trigger a fight with their jailer, etc.

    ... anyone else want to see something like that? Make 14 dungeons like other FF in that we'd actually learn some about the story of the dungeon through talking to npcs, etc. Like the treasure hunters in WP, they shouldn't count as mobs, they ought to be npcs that offer lore and such.
    (2)

  5. #15
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Vaen View Post
    -Snip-
    Me personally, I have nothing against more convenience, I just think we should start taking responsibility for ourselves before expecting the game to take care of us

    As for your option, as I'm leveling multiple things currently:

    A. While unfortunate, that generally is the consequence for your own actions, it's USUALLY done by people who just simply don't care, but I personally like option A on the level that it shows you what happens when you fail to be observant - basically learning from mistakes.

    B. The obvious choice and something we could do in 1.0 so no one should argue against it.

    As said, I'm not against it, it's just, if you're in such a rush to get into a dungeon, bad things can and should happen We gotta learn from mistakes or we'll keep making em.
    (6)

  6. #16
    Player
    Judge_Hellboy's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    70
    Character
    Judge Hellboy
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    I did this once. Got into the lull of grinding CM all day and it totally slipped my mind. (Mindless grinding will do that to ya.) It felt that at nearly every encounter I was getting the pop up message for low durability % on different pieces of gear. I started the second phase of the final fight with all my accessories broke, 1% on weapon and 3% on some armor pieces. My weapon broke on the first enmity combo... Rest of fight was interesting. XD
    (0)
    New Job: Chemist that weilds elemental pistols.

  7. #17
    Player
    texhnolyze's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Zen Endymion
    World
    Tonberry
    Main Class
    Lancer Lv 50
    having different pair of gear for reserve is also a good idea
    you can still change your gear in dungeon
    so if your main weapon is broken, you can just change to the other inferior gear
    it's still better than a broken gear

  8. #18
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Just make a habit of getting your gear repaired after each dungeon, should deal with the problem.
    (1)

  9. #19
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Should be in dungeon

    It happens and especially in DF its flipping rage inducing to have a party members gear go to 0%
    (1)

  10. #20
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    If your cane was already at breaking point, why didn't you just fix it before the dungeon started? :/

    Just read your other posts and you're saying how it was just a mistake, fair enough. But mistakes are a part of the game. You wouldn't ask for a trampoline to bounce you back up the side of Demon Wall if you made the mistake of getting knocked off would you? This is no different. Keeping your gear repaired is part of the game.
    (0)
    Last edited by TeganLaron; 10-23-2013 at 01:21 PM.

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