I always carry a spare weapon for my main classes. Sure with a weapon/tool for all classes including hand and land i don't have much room but it's saved my performance on runs that included multiple wipes
I always carry a spare weapon for my main classes. Sure with a weapon/tool for all classes including hand and land i don't have much room but it's saved my performance on runs that included multiple wipes
Why would you go into a dungeon without fully repaired gear? O_o
Unless you die a hell of a lot in which case you should be buying new gear, not repairing the crap stuff.
If you level multiple classes at once, and have several sets of gear to keep track of, sometimes people make mistakes. It is indeed not that hard to prepare ahead of time, and people certainly should prepare ahead of time. But if I end up making a mistake, distracted during a long play session, and I have the equipment to repair my gear right there in the dungeon, what option do you think is best:
A) My ability to repair my equipment is arbitrarily disabled and my simple mistake ruined the dungeon for other players. They could have been waiting in the DF que for a half hour and all that time was wasted because one player - who they had no control over - made a brain fart.
or
B) I can use my ability to repair my equipment that I have in all the other parts of the game. I end up not wasting anyone's time and SE's gameplay mechanics have thus fostered a happier, nicer community that isn't depending on each other to never ever make mistakes that have nothing to do with in-combat gameplay.
Last edited by Vaen; 10-23-2013 at 09:53 AM.
https://na.finalfantasyxiv.com/lodestone/character/1524546/
This would be awesome... maybe a wandering moogle or something a la Stiltzkin? Hmmm... now that I think about it, we need more npcs in dungeons, not just for quality of life stuff, but for dungeon mechanics, like you need to talk to an imprisoned turncoat lunatic priest in AK to trigger a fight with their jailer, etc.
... anyone else want to see something like that? Make 14 dungeons like other FF in that we'd actually learn some about the story of the dungeon through talking to npcs, etc. Like the treasure hunters in WP, they shouldn't count as mobs, they ought to be npcs that offer lore and such.
Me personally, I have nothing against more convenience, I just think we should start taking responsibility for ourselves before expecting the game to take care of us
As for your option, as I'm leveling multiple things currently:
A. While unfortunate, that generally is the consequence for your own actions, it's USUALLY done by people who just simply don't care, but I personally like option A on the level that it shows you what happens when you fail to be observant - basically learning from mistakes.
B. The obvious choice and something we could do in 1.0 so no one should argue against it.
As said, I'm not against it, it's just, if you're in such a rush to get into a dungeon, bad things can and should happenWe gotta learn from mistakes or we'll keep making em.
I did this once. Got into the lull of grinding CM all day and it totally slipped my mind. (Mindless grinding will do that to ya.) It felt that at nearly every encounter I was getting the pop up message for low durability % on different pieces of gear. I started the second phase of the final fight with all my accessories broke, 1% on weapon and 3% on some armor pieces. My weapon broke on the first enmity combo... Rest of fight was interesting. XD
New Job: Chemist that weilds elemental pistols.
having different pair of gear for reserve is also a good idea
you can still change your gear in dungeon
so if your main weapon is broken, you can just change to the other inferior gear
it's still better than a broken gear
Just make a habit of getting your gear repaired after each dungeon, should deal with the problem.
Should be in dungeon
It happens and especially in DF its flipping rage inducing to have a party members gear go to 0%
If your cane was already at breaking point, why didn't you just fix it before the dungeon started? :/
Just read your other posts and you're saying how it was just a mistake, fair enough. But mistakes are a part of the game. You wouldn't ask for a trampoline to bounce you back up the side of Demon Wall if you made the mistake of getting knocked off would you? This is no different. Keeping your gear repaired is part of the game.
Last edited by TeganLaron; 10-23-2013 at 01:21 PM.
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