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  1. #1241
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Adding my name to the pile... again.

    Please, SE give us some kind of update... I want this game to succeed, but I can't fathom the playerbase sticking around while the foundation of gameplay (the server check) is such cause for frustration. I can't recommend this game to anyone in it's current state either, which makes me sad as the rest of it is booming with potential.

    Quote Originally Posted by lsavell View Post
    I haven't had any trouble doing content so far, but I find that the margin of error is too small considering the lack of responsiveness.
    Ironically, XIV is almost as punishing as TERA was before it went F2P, but TERA has better server structure.
    (2)
    Quote Originally Posted by fusional View Post
    i'd kinda like to give priya hugs with my mouth.
    Quote Originally Posted by Bayohne View Post
    Q20: Will we ever be able to send tells from within an instanced area?

    A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.

  2. #1242
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Hmmm, while it's most likely because the Myth Tomes have been reset, I've been getting some nasty frequent lag spikes lately (never had them before patch 2.05). If I were in a FATE party, sure, I get why that would happen, but this is when I'm ALONE and/or doing solo only class/job quest instances. Heck, while I was running in Ul'dah, I used Sprint and it took around 5 seconds for it to finally activate (not the sparkle effect, but the actual sprinting effect).

    I can beat Titan, but if this lag spike were to occur at all during the fight, I'm going to get hit by Landslide (which I can always avoid now) and cross formation bombs. Nut gud SquEnix.
    (1)

  3. #1243
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    this still needs an answer.
    (1)

  4. #1244
    Player
    azethoth's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    80
    Character
    Zemus Asara
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sunarie View Post
    Daily bump. Also, daily reminder to the nay-sayers that this is in the accepted bug forum, so SE at least acknowledges that it's worth investigating.
    Sadly I wish this was true. As Camate put it:
    Quote Originally Posted by Camate View Post
    Greetings,

    We understand that the mechanics of Twintania are a very hot topic in the community currently and I would like to clarify a couple of things.

    First, I would like to clarify something about the bug report flow as we've seen many comments about this in the past. Bugs that have been moved to the "Accepted Bugs" forum are those that have sufficient information to be investigated. Although a reported bug was moved to the "Accepted Bug" forum does not mean that what was reported is an actual confirmed bug. Apologies for any confusion related to this process.

    Next, there have been a lot of comments about how surviving Twintania's "Twister" ability is seemingly random. Please know that it is not random and that the development team has adjusted the difficulty of this battle to be of the highest level that is in the game currently. With that said though, it was still designed to be beaten. While we definitely cannot comment on strategy, we believe that a valiant group will be able to defeat Twintania.
    Accepted bug only means enough information to be investigated not that it will. >< Square is good at using vague enough words to perhaps maybe quiet us down.
    I do not mean to pick apart your post. I hope to get further discussion on what it means to be an "accepted bug"

    Quote Originally Posted by Sunarie View Post
    I saw the quote that you put about what accepted bugs meant. I guess what I meant was that it being in the forum means they'll look into it and either confirm it or say it's working as intended, but the fact that it's there means they'll at least look at it at some point. Not that it's confirmed to be a bug or anything, but yeah. It isn't confirmed.. outside of Yoshi stating the .3 delay is down from .5 seconds, which means it's intentional. When I think of them not improving upon it further though, I get sad.
    As do I. Oh and angry too ><.
    I do hope you did not take my quote of you as an attack. I saw it as a nice way to point to that quote by Camate for those that might not have seen it.
    (1)
    Last edited by azethoth; 10-22-2013 at 01:09 PM. Reason: for length

  5. #1245
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by azethoth View Post
    Sadly I wish this was true. As Camate put it:

    Accepted bug only means enough information to be investigated not that it will. >< Square is good at using vague enough words to perhaps maybe quiet us down.
    I do not mean to pick apart your post. I hope to get further discussion on what it means to be an "accepted bug"
    I saw the quote that you put about what accepted bugs meant. I guess what I meant was that it being in the forum means they'll look into it and either confirm it or say it's working as intended, but the fact that it's there means they'll at least look at it at some point. Not that it's confirmed to be a bug or anything, but yeah. It isn't confirmed.. outside of Yoshi stating the .3 delay is down from .5 seconds, which means it's intentional. When I think of them not improving upon it further though, I get sad.

    Quote Originally Posted by azethoth View Post
    I do hope you did not take my quote of you as an attack. I saw it as a nice way to point to that quote by Camate for those that might not have seen it.
    Not at all
    (3)
    Last edited by Sunarie; 10-22-2013 at 05:17 PM.

  6. #1246
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    A part of me wishes they will say "This is working as intended guys! Learn to dodge!"
    so I can quit without remorse.
    (14)

  7. #1247
    Player
    Gilgamesh-Merodach's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Gilgamesh Merodach
    World
    Tonberry
    Main Class
    Gladiator Lv 50

    Frankly ~ I partially agree

    Sure I admit that this is somewhat of an issue.

    In beta ~ I was copperbell bombed to kingdom come but that was my fault for playing NA/EU

    In official ~ It was alllllll gooooodD~~~ until I reached turn 2 ADS.

    There are 2 issues with the ADS

    1- No matter how you look at it. Repelling cannon aoe is bigger than it is displayed. Which leads to having to run our further to not get hit by it all. WHICH isn't a problem except for the fact that the room is small and it puts the rest of the party in danger thank to increased mob speed meaning I run further out to avoid repelling cannon and it chases me post cast faster than I can return to where I originally was.

    2- So~ with that extra inch needed to move out, any form of delay makes it worse. Even if it is by 0.5s

    3- Even though i partially agree, this should be fixed no matter what. I don't have dodge issues so I won't accept it as a player problem thing. I can do all HMs without getting hit by aoe if I keep myself awake. But why do I want to keep myself on the edge of the sit at all times when I'm playing a game? Sometimes I wanna sit back and relax even if dodging is important in the fight I'm in. Some leniency would be nice. At the very least increase cast time for bosses.
    (3)

  8. #1248
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    id like to see titans moves randomized, then we will see who still thinks they dont lag
    (15)

  9. #1249
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by TheRac25 View Post
    id like to see titans moves randomized, then we will see who still thinks they dont lag
    nice one
    (3)

  10. #1250
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TheRac25 View Post
    id like to see titans moves randomized, then we will see who still thinks they dont lag
    don't see how SE, Yoshi in particular can call a scripted boss fight Hard mode in the first place.

    the one thing this game lacks in spades is a real AI with possibilities instead of scripted actions. the repetitive hundred runs through the same dungeons being called Endgame is laughable. games used scripted actions 10 years ago because AI with some semblance of reaction to environment was nearly impossible to add into a game at the time.
    the very advances in environmental 3D alone since then is evidence enough that free choices AI could be added to the MOBs making the fights true challenges without the lame increases in HP's and defense/immunity to damage that is being used to strengthen them.
    (5)

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