Quote Originally Posted by glen7187 View Post
My question would be, can these ideas solve the static vs scale problem? From what I've been reading on the forums, the only real problem is that WAR can't scale mitigate the incoming damage like a PLD can. So when they have content where things hit very very hard, will these ideas help to mitigate those kinds of hits?
Fists of Earth would make WAR scale. Between that, 25% additional health, and the 15% bonus heals from Wrath the scaling would be improved dramatically.

But it wouldn't solve the problem entirely.

But it's not just the scaling which screws the WAR, it's the fact that currently that's the WAR's only available way to mitigate damage - i.e. in a non-scaling manner. If that changed and WARs had more ways to mitigate damage in a scaling manner (i.e. Fists of Earth) it would make the non-scaling mechanics significantly more potent. Whether or not they would stay relevant in the long run is anyone's guess though.