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  1. #21
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Grabbing multiple peoples ideas and twisting em
    1. Get fist of earth cross.class instead of Mantra.
    2. Make maim 24s default. Put bloodbath to 35% absorb and replace enhanced maim for enhanced bloodbath which makes it 50% absorb.
    3. Storm path makes your attacks have 15% absorb for some duration.
    4. Vengeance reflects damage taken (10 or 15%)
    5. If enemy dies within 2s of Mercy stroke you are still healed.
    6. Innerbeast functions similar to Thrill of battle so easier to avoid overheal.
    7. Foresight can default at 90s CD, Enhanced Foresight increases it to 40% defense
    (1)

  2. #22
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    My question would be, can these ideas solve the static vs scale problem? From what I've been reading on the forums, the only real problem is that WAR can't scale mitigate the incoming damage like a PLD can. So when they have content where things hit very very hard, will these ideas help to mitigate those kinds of hits?
    (0)

  3. #23
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    As someone said earlier, Making Fist of Earth Cross Class alone would fix a lot of WARs issues alone. Haymaker scales, The Change to Second Wind would scale, and If they Change Foresight to percentage that would scale also. So to answer your question, yes. If SE made these changes, they would scale well.
    (0)

  4. #24
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by glen7187 View Post
    My question would be, can these ideas solve the static vs scale problem? From what I've been reading on the forums, the only real problem is that WAR can't scale mitigate the incoming damage like a PLD can. So when they have content where things hit very very hard, will these ideas help to mitigate those kinds of hits?
    Fists of Earth would make WAR scale. Between that, 25% additional health, and the 15% bonus heals from Wrath the scaling would be improved dramatically.

    But it wouldn't solve the problem entirely.

    But it's not just the scaling which screws the WAR, it's the fact that currently that's the WAR's only available way to mitigate damage - i.e. in a non-scaling manner. If that changed and WARs had more ways to mitigate damage in a scaling manner (i.e. Fists of Earth) it would make the non-scaling mechanics significantly more potent. Whether or not they would stay relevant in the long run is anyone's guess though.
    (1)

  5. #25
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by OmegaSinX View Post
    As someone said earlier, Making Fist of Earth Cross Class alone would fix a lot of WARs issues alone. Haymaker scales, The Change to Second Wind would scale, and If they Change Foresight to percentage that would scale also. So to answer your question, yes. If SE made these changes, they would scale well.

    I mean in comparison to the damage that comes in. Changing Second Wind to a percent of your HP isn't scaling it cause your HP is static in comparison to the content. Changing Foresight to a percentage of incoming damage will work, but that kind of makes it like PLD and some WARs don't want the job to become the same PLD in terms of mitigating. Haymaker Slows right? How will the slow scale incoming damage? Especially if its a large burst hit? Fists of Earth would be a good help though I agree.
    (0)

  6. #26
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hachiko View Post

    But it's not just the scaling which screws the WAR, it's the fact that currently that's the WAR's only available way to mitigate damage - i.e. in a non-scaling manner. If that changed and WARs had more ways to mitigate damage in a scaling manner (i.e. Fists of Earth) it would make the non-scaling mechanics significantly more potent. Whether or not they would stay relevant in the long run is anyone's guess though.
    Good point.
    (0)

  7. #27
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by glen7187 View Post
    I mean in comparison to the damage that comes in. Changing Second Wind to a percent of your HP isn't scaling it cause your HP is static in comparison to the content. Changing Foresight to a percentage of incoming damage will work, but that kind of makes it like PLD and some WARs don't want the job to become the same PLD in terms of mitigating. Haymaker Slows right? How will the slow scale incoming damage? Especially if its a large burst hit? Fists of Earth would be a good help though I agree.
    See thats the thing, I think SE had good intentions, but didn't realize how well Damage Reduction is better than HP. its seems almost impossible to make WAR scale well with content now unless they make WARs More like PLD or keep PLD as Damage mitigation thru percentage, and Make Wars Mitigation Come From Self Buff/Debuffs (Determination Down, Slow, Paralyze, Accuracy Down, Parry Rate Up etc).
    (1)

  8. #28
    Player
    Nonohana's Avatar
    Join Date
    Aug 2013
    Posts
    370
    Character
    Nonoa Nha
    World
    Gungnir
    Main Class
    Marauder Lv 50
    Quote Originally Posted by glen7187 View Post
    My question would be, can these ideas solve the static vs scale problem? From what I've been reading on the forums, the only real problem is that WAR can't scale mitigate the incoming damage like a PLD can. So when they have content where things hit very very hard, will these ideas help to mitigate those kinds of hits?
    At least if SE move 15% heal bonus to Defiance, than Inner Beast and other WAR skills become much stable. In the past Hachiko testified that Inner Beast become useless with massive DPS; because of wrath stack dropped after using IB, witch means WAR lost heal bonus, efficiency of IB Burst scale DOWN with monster DPS(or healer HPS). Same thing happen to Unchained and Steel Cyclone, than that make both 2 skills totally worthless.

    SE definitely need to do something with Defiance and Wrath. But this fix will increase WAR static mitigation super high (and still not scale!). I can't imagine how to fix WAR properly.
    (0)

  9. #29
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Nonohana View Post
    I can't imagine how to fix WAR properly.
    If some how some miracle happens and SE make the changes I suggested, War would have viable Static 10% Damage Reduction Via Fist of Earth, 15% Constant Healing received via Defiance, +10% chance to parry with 5 wrath, +25% HP in Defiance, pretty much a 2nd Thrill of battle via "Second Wind" and a 15sec Absorb via damage dealt.

    I think that would be enough to compete with PLD Shield with Chance to Block, Shield Oath (20% Constant DR), Rampart (20% DR) Sentinel (40% DR), Bulwark (Increase Shield block by 60%), Hallow Ground (Invincible for 10 sec) Rage of Halone (-10% STR on Target), 2 Stuns, and 1 Silences.
    (0)

  10. #30
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by OmegaSinX View Post
    Also, Berserk boost attack power by 50% So Second Potency is boosted to 600, not 900. , It would only do double the potency if Berserk boosted attack power by 100%. That would be way to OP.
    Correction, Berserk boosts Second Wind potency to 675 for War, not 600.
    (0)

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