That seems nice too, but a lot of people just do not want to see it at all.if they add jumping,
they should add a sort of deduction to stamina, meaning you cant jump everytime, so that you'all bunny hopper haters can just stop complaining lol.
anyway, if want jumping implanted like in reality, then should also make deduction or penalty by cost of jumping! like maybe only able to jump 2-3 times before regaining your stamina!![]()
![]()
You also have to consider server response. SE has the lolservers.
So if Jumping was implemented as viewable only to the client, then it could work out nicely, since the reaction time would be instant, and nobody else has to bother seeing other people jump.
Its like how people modded in FFXI, nobody else could see them, only the people that modded their characters could see themselves.
Probably because they want more than 10 customers when the game goes P2P.
Convincing people to play a game where you roleplay a cripple who cant jump isnt a very big selling point.
So if the game ever became awesome in every other area, non-stop enjoyable things to do, epic quests & storylines, great class/job system & character customization, it would fail if it didn't have jump?
Dernière modification de Leeloo, 23/05/2011 à 11h54
that kind of defeat the purpose of jumping in the first place IMO, because if i would put in Jumping, Jumping would be consider as a tool in a fight, not to just simply jump, but to avoid something and make an Encounter more fun or something.. but yea.. that ought to change to a action game lol.That seems nice too, but a lot of people just do not want to see it at all.
You also have to consider server response. SE has the lolservers.
So if Jumping was implemented as viewable only to the client, then it could work out nicely, since the reaction time would be instant, and nobody else has to bother seeing other people jump.
Its like how people modded in FFXI, nobody else could see them, only the people that modded their characters could see themselves.
It would be neat if they could manage to pull that off, but even a game like Phantasy Star was really inaccurate on the "Dodge-Roll" due to server-related issues. FFXIV is in no way a more responsive game. lol In order to to something like that, shit tons of money would have to be invested in the servers. Don't get me wrong though, FFXIV servers are great, but look how long it takes to transfer items over to your retainer, or pull up menus, sell items.. etc.that kind of defeat the purpose of jumping in the first place IMO, because if i would put in Jumping, Jumping would be consider as a tool in a fight, not to just simply jump, but to avoid something and make an Encounter more fun or something.. but yea.. that ought to change to a action game lol.
If those are bad, Jumping would be much worse, even if there was really a purpose for it, it would be frustrating.
Another damn forum about this?
Like that other guy said, people can spam the emotes and I do that all the time at camp. No one has b*tched at me about that but jumping is so bad and gamebreaking... seriously give it a rest you old-gen nannys
doesn't few years back frustrating has always been the best game? O_O maybe not to an MMO to the looks like it hmmm.It would be neat if they could manage to pull that off, but even a game like Phantasy Star was really inaccurate on the "Dodge-Roll" due to server-related issues. FFXIV is in no way a more responsive game. lol In order to to something like that, shit tons of money would have to be invested in the servers. Don't get me wrong though, FFXIV servers are great, but look how long it takes to transfer items over to your retainer, or pull up menus, sell items.. etc.
If those are bad, Jumping would be much worse, even if there was really a purpose for it, it would be frustrating.
Risks
1: Landing wrong and twisting your ankle
2: Falling too far and breaking your leg
3: Falling way too far and dying
4: Landing on a Lalafell
Bonuses:
1: Seeing people fall too far and hurt themselves
2: Seeing people land on Lalafells
Peach Parfait/Khulan Angura on Gilgamesh
Jumping doesn't make a game "next gen". Mortal Kombat (1992) had jump. Do you consider this a next gen game? No? Ok, Demon's Souls (2009) doesn't have jump. Is it a next gen game? Yes. WHAT?! IT DOESN'T HAVE JUMP AND IT'S NEXT GEN?! ZOOOOOOOOOOMG /WRIST END OF ZEH WORLD AAAAAAAAAH But seriously, jumping has absolutely nothing to do with whether or not a game is next gen. FFXIV is not a game where jumping would "fit." There are no bosses that do aoe ground only attacks and there are no bosses that do aoe air only attacks. In FFXIV, an attack is an attack. There is no Y positioning at all so why would we need a jump feature? Aside from crossing terrain while looking like an idiot (not necessary) I see no need for jump in FFXIV. It just doesn't mesh with the rest of the game.
Healer strike is ridiculously foolish and accomplishes nothing
![]() |
![]() |
![]() |
![]() |
Politique d'utilisation des cookies
Ce site Internet utilise des cookies. Si vous ne désirez pas avoir des cookies sur votre appareil, n’utilisez pas le site Internet. Veuillez lire la politique d’utilisation des cookies de Square Enix pour plus d’informations. Votre utilisation du site Internet est aussi soumise aux conditions d’utilisation et à la politique de confidentialité de Square Enix ; en utilisant ce site Internet, vous acceptez ces conditions. Les conditions d’utilisation, la politique de confidentialité et la politique d’utilisation des cookies de Square Enix peuvent aussi être trouvées en cliquant sur les liens situés dans le menu au bas de la page.