Risks
1: Landing wrong and twisting your ankle
2: Falling too far and breaking your leg
3: Falling way too far and dying
4: Landing on a Lalafell
Bonuses:
1: Seeing people fall too far and hurt themselves
2: Seeing people land on Lalafells


Risks
1: Landing wrong and twisting your ankle
2: Falling too far and breaking your leg
3: Falling way too far and dying
4: Landing on a Lalafell
Bonuses:
1: Seeing people fall too far and hurt themselves
2: Seeing people land on Lalafells
Peach Parfait/Khulan Angura on Gilgamesh


Jumping doesn't make a game "next gen". Mortal Kombat (1992) had jump. Do you consider this a next gen game? No? Ok, Demon's Souls (2009) doesn't have jump. Is it a next gen game? Yes. WHAT?! IT DOESN'T HAVE JUMP AND IT'S NEXT GEN?! ZOOOOOOOOOOMG /WRIST END OF ZEH WORLD AAAAAAAAAH But seriously, jumping has absolutely nothing to do with whether or not a game is next gen. FFXIV is not a game where jumping would "fit." There are no bosses that do aoe ground only attacks and there are no bosses that do aoe air only attacks. In FFXIV, an attack is an attack. There is no Y positioning at all so why would we need a jump feature? Aside from crossing terrain while looking like an idiot (not necessary) I see no need for jump in FFXIV. It just doesn't mesh with the rest of the game.
Healer strike is ridiculously foolish and accomplishes nothing
Risk assessment, lol.
The OP is classic.

Lol, there are 3 jump discussion threads on the front page.
Anyway, /no jumping please
People that say jumping is degrading and a step back from Final fantasy feel has either never played FF's or just failed to remember the many times jumping has occured in a final fantasy. FFVII had jumping, sure it was specific location auto jumps like FFXIII but FFVII had jumping too. Then there is Final Fantasy Dissidia.... I personally think it made the fighting for final fantasy a more final fantasy feel than XIV does lol... because to say that Final fantasy character's can't jump is just dumb.... It really is...
Xeto Milanti Bei
People fail to realize most FF games had contextual jumping, not free jumping and it didn't make the game better.People that say jumping is degrading and a step back from Final fantasy feel has either never played FF's or just failed to remember the many times jumping has occured in a final fantasy. FFVII had jumping, sure it was specific location auto jumps like FFXIII but FFVII had jumping too. Then there is Final Fantasy Dissidia.... I personally think it made the fighting for final fantasy a more final fantasy feel than XIV does lol... because to say that Final fantasy character's can't jump is just dumb.... It really is...


While I don't really care either way if they add jumping anymore, I agree with this point. A lot of people including people posting in this thread are bitching that SE can't do anything to add compelling content, and that they're slow, etc. etc. etc.Jumping doesn't make a game "next gen". Mortal Kombat (1992) had jump. Do you consider this a next gen game? No? Ok, Demon's Souls (2009) doesn't have jump. Is it a next gen game? Yes. WHAT?! IT DOESN'T HAVE JUMP AND IT'S NEXT GEN?! ZOOOOOOOOOOMG /WRIST END OF ZEH WORLD AAAAAAAAAH But seriously, jumping has absolutely nothing to do with whether or not a game is next gen. FFXIV is not a game where jumping would "fit." There are no bosses that do aoe ground only attacks and there are no bosses that do aoe air only attacks. In FFXIV, an attack is an attack. There is no Y positioning at all so why would we need a jump feature? Aside from crossing terrain while looking like an idiot (not necessary) I see no need for jump in FFXIV. It just doesn't mesh with the rest of the game.
What makes any of you guys think that they'll be able to add jumping, and then add compelling content that uses jumping to a fun degree, if this is what you've been bitching about since day one of the forums being open?
Incidentally, there's apparently also a few FPS developers who have been wanting to get rid of the jump button in their games as well.
Also,
And if anything, it just made those games even more awkward to look at. Hell, Dissidia is a huge turn off for me and a few of my friends simply because of all the time you spend flying around the air like a fairy.
That being said, I think that the biggest reason anybody might be afraid of jumping is the assumed "hordes of WoW, Aion, _insert MMO with shit community here_ tards" are going to suddenly jump ship and come to FFXIV's "secretive gated community" and ruin everything. "WoW has free jumping, and WoW has a shit playerbase, therefore WoW has a shit playerbase because it has free jumping" seems to be the logic being tossed around here, and nothing could be more false.
That, and jumping in WoW(well most things in WoW) look stupid and cartoony, so that's probably another reason. This doesn't necessarily have to be the case for FFXIV though, being that the devs here actually seem to care about what the game looks like.

There definitely should be jumping in realistic terms. lalafels jumping 2ft, with Roegadyns jumping 10ft. With this there MUST be bosses that only Roegadyns can reach, with a fiery pit of doom for all lalafells trying to jump to reach the same place. So, to make jumping work in this regard, all other races must have a 'throw lalafell' action.
If we can't have 'throw lalafell' actions in order to compensate for their jumping handicap then I don't want to see jumping at all.
But really, I'd much rather have jumping limited to weapon skill animations only, like the Archer's Arrow Helix, Pugilist's Seismic Shock, or the Bard's throwing blade attack in the R46 storyline quest.
Là á Bhlàir's math na Càirdean.
(Friends are good in the day of battle)
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