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  1. #1
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Risks
    1: Landing wrong and twisting your ankle
    2: Falling too far and breaking your leg
    3: Falling way too far and dying
    4: Landing on a Lalafell

    Bonuses:
    1: Seeing people fall too far and hurt themselves
    2: Seeing people land on Lalafells
    (5)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #2
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Jumping doesn't make a game "next gen". Mortal Kombat (1992) had jump. Do you consider this a next gen game? No? Ok, Demon's Souls (2009) doesn't have jump. Is it a next gen game? Yes. WHAT?! IT DOESN'T HAVE JUMP AND IT'S NEXT GEN?! ZOOOOOOOOOOMG /WRIST END OF ZEH WORLD AAAAAAAAAH But seriously, jumping has absolutely nothing to do with whether or not a game is next gen. FFXIV is not a game where jumping would "fit." There are no bosses that do aoe ground only attacks and there are no bosses that do aoe air only attacks. In FFXIV, an attack is an attack. There is no Y positioning at all so why would we need a jump feature? Aside from crossing terrain while looking like an idiot (not necessary) I see no need for jump in FFXIV. It just doesn't mesh with the rest of the game.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #3
    Player
    Join Date
    May 2011
    Posts
    519
    Risk assessment, lol.

    The OP is classic.
    (0)

  4. #4
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vesperia View Post
    Risk assessment, lol.

    The OP is classic.
    just going off of what was said in the letter by Yoshi-P. He called it "risk assessment."
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #5
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Vesperia View Post
    Risk assessment, lol.

    The OP is classic.
    Took you 7 pages to realize the thread title?

    ...no wonder. >.>
    (0)

  6. #6
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Lol, there are 3 jump discussion threads on the front page.

    Anyway, /no jumping please
    (3)

  7. #7
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    People that say jumping is degrading and a step back from Final fantasy feel has either never played FF's or just failed to remember the many times jumping has occured in a final fantasy. FFVII had jumping, sure it was specific location auto jumps like FFXIII but FFVII had jumping too. Then there is Final Fantasy Dissidia.... I personally think it made the fighting for final fantasy a more final fantasy feel than XIV does lol... because to say that Final fantasy character's can't jump is just dumb.... It really is...
    (3)
    Xeto Milanti Bei

  8. #8
    Quote Originally Posted by Xmbei View Post
    People that say jumping is degrading and a step back from Final fantasy feel has either never played FF's or just failed to remember the many times jumping has occured in a final fantasy. FFVII had jumping, sure it was specific location auto jumps like FFXIII but FFVII had jumping too. Then there is Final Fantasy Dissidia.... I personally think it made the fighting for final fantasy a more final fantasy feel than XIV does lol... because to say that Final fantasy character's can't jump is just dumb.... It really is...
    People fail to realize most FF games had contextual jumping, not free jumping and it didn't make the game better.
    (2)

  9. #9
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dubont View Post
    Jumping doesn't make a game "next gen". Mortal Kombat (1992) had jump. Do you consider this a next gen game? No? Ok, Demon's Souls (2009) doesn't have jump. Is it a next gen game? Yes. WHAT?! IT DOESN'T HAVE JUMP AND IT'S NEXT GEN?! ZOOOOOOOOOOMG /WRIST END OF ZEH WORLD AAAAAAAAAH But seriously, jumping has absolutely nothing to do with whether or not a game is next gen. FFXIV is not a game where jumping would "fit." There are no bosses that do aoe ground only attacks and there are no bosses that do aoe air only attacks. In FFXIV, an attack is an attack. There is no Y positioning at all so why would we need a jump feature? Aside from crossing terrain while looking like an idiot (not necessary) I see no need for jump in FFXIV. It just doesn't mesh with the rest of the game.
    While I don't really care either way if they add jumping anymore, I agree with this point. A lot of people including people posting in this thread are bitching that SE can't do anything to add compelling content, and that they're slow, etc. etc. etc.

    What makes any of you guys think that they'll be able to add jumping, and then add compelling content that uses jumping to a fun degree, if this is what you've been bitching about since day one of the forums being open?

    Incidentally, there's apparently also a few FPS developers who have been wanting to get rid of the jump button in their games as well.

    Also,

    Quote Originally Posted by Elexia View Post
    People fail to realize most FF games had contextual jumping, not free jumping and it didn't make the game better.
    And if anything, it just made those games even more awkward to look at. Hell, Dissidia is a huge turn off for me and a few of my friends simply because of all the time you spend flying around the air like a fairy.

    That being said, I think that the biggest reason anybody might be afraid of jumping is the assumed "hordes of WoW, Aion, _insert MMO with shit community here_ tards" are going to suddenly jump ship and come to FFXIV's "secretive gated community" and ruin everything. "WoW has free jumping, and WoW has a shit playerbase, therefore WoW has a shit playerbase because it has free jumping" seems to be the logic being tossed around here, and nothing could be more false.

    That, and jumping in WoW(well most things in WoW) look stupid and cartoony, so that's probably another reason. This doesn't necessarily have to be the case for FFXIV though, being that the devs here actually seem to care about what the game looks like.
    (2)

  10. #10
    Player
    Gun_Anam's Avatar
    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    157
    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    There definitely should be jumping in realistic terms. lalafels jumping 2ft, with Roegadyns jumping 10ft. With this there MUST be bosses that only Roegadyns can reach, with a fiery pit of doom for all lalafells trying to jump to reach the same place. So, to make jumping work in this regard, all other races must have a 'throw lalafell' action.

    If we can't have 'throw lalafell' actions in order to compensate for their jumping handicap then I don't want to see jumping at all.

    But really, I'd much rather have jumping limited to weapon skill animations only, like the Archer's Arrow Helix, Pugilist's Seismic Shock, or the Bard's throwing blade attack in the R46 storyline quest.
    (3)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

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