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  1. #1
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Here's the thing though, you're assuming that you can just continuously spam skills and you can't, and this is where crit jumps ahead.

    Fights like Titan for example, demand you stay mobile and thus interrupts your attack cycle. In these instances, skill speed is wasted because you can only nudge in so many attacks before having to move again whereas Crit Rate can greatly increase the value of said limited strikes. In a vacuum with unlimited TP, skill speed would likely (eventually) win out with enough of it stacked. However, from what I've personally seen and read (does anyone know if Kanican still plays?) the consensus does appear to be that skill speed is trash. Spell speed is only marginally better because it also affects casting times and not just the recast which can be a big deal for WHM & SCH.

    Given the choice, I'd take crit rate & determination every time over skill speed.
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  2. #2
    Player
    Aratak's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Kasia Halha
    World
    Cerberus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NefGP View Post
    Fights like Titan for example, demand you stay mobile and thus interrupts your attack cycle. In these instances, skill speed is wasted because you can only nudge in so many attacks before having to move again whereas Crit Rate can greatly increase the value of said limited strikes.
    I think I know what you are refering to. In case you got for example 10 sec to do damage, then you can do 4 attacks at 2.5 GCD and also 4 attacks when you had 2.4 and the speed had no effect.
    In that example you would be right; speed did not cause more damage.

    But in practice the times you can do damage are basically random variables (because you dodged for 0.8 seconds instead 0.6 seconds for example).

    Basically when your attacks come in an frequency that is 10% higher you will have statistically an 10% higher chance to apply an additional attack in each of those cases.
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