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  1. #11
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Aratak View Post
    Not considering procs, you would get 3.5% more DPS by melding crit.
    You would get [baseline crit %] less than 3.5% more relative DPS by melding crit.

    Assuming you have a GCD of 2.4, you would get 4.175% more damage on your GCD abillities by melding speed.
    You would get [AA+OGCD contribution%] less than 4.175% more relative damage from GCD abilities by melding speed. Sidenote: which you mention later.

    Speed has larger effects (usually more than 20%, which is alot) than crit but don't work on AA and dots. Speed leads to more TP consumption.
    DOT fallacy: skill speed improves DOT uptime. The actual damage delta (due to server DOT timing) is variable and more of a simulation exercise than anything. For a modeling exercise, DOT damage is increased directly with increased uptime.

    Edit: Clarification: the fact that SS does not increase tick rate would be more impacting at higher values of skill speed -- e.g. after the SS stops improving uptime. However, for practical values of SS, it improves uptime.

    The mentioned 4.~% for speed are in practice also diminished, due to animationlocks when using offGCD abillities between GCD abillities.
    As a practical matter, animation locks only exist for DRGs where the jump animations exceed the slack time between GCD animations.

    Edit: Or fringe circumstances where you intentionally try to throw a second OGCD between GCDs, but this is a utility topic (Bard silence), not a DPS output topic.


    Edit2:

    The only major takeaway is that skill speed does have accelerating returns at high values, countered by the accelerated TP drain. Generally speaking I'd expect to hit some pretty hard TP walls before a player sees any notable DPS accelerated returns.
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    Last edited by EasymodeX; 10-22-2013 at 12:07 AM.