Hum, you don't need to go to that level of detail. Basically, get a copy of someone's relatively decent parse and:To evaluate the 4.~% in terms of relative DPS increase. I could calculate a factor with the knowledge of my AA DPS and my GCD abillities DPS at 100 potency multiplied by an guessed value based on my average potency on GCD abillities I use while fighting. That guessed value would be dependent on the used rotation and the conditions of the fight (interrutions etc.).
1. Find what % of total DPS is on-GCD (susceptible to SS), then increase that by 4.2%.
2. Add that to the remainder that is not modified by SS and subtract by 1.0.
E.g. if AAs are 29%, and OGCDs are 15%, then your on-GCD damage is 56%. 56% * 1.042 = 58.352. 58.352 + 29 + 15 = 102.352. Minus 100 is 2.35% increase in total DPS from the 100 SS.
Yes. DOT ticks happen every 3s on the server's timing. It doesn't track how much time you have left on the DOT debuff, only that the mob has your debuff on them.Didn't understand exactly what you meant with the effects of speed on DOT's.
(Is it that you can "miss" a tick depending on the length of timegap between reapliing the DOT?)
Theoretically, adding SS will reduce the gap between DOTs, increasing the likelihood of covering the missed server ticks.
Sidenote: needs to be validated through simulation or advanced modeling.
The issue is that the Dragoon "good filler" is a 3-part TTT chain. No reasonable amount of SS will allow you 3 additional GCDs in a normal sequence of attacks. High SS will result in injecting a Fracture into the rotation, but that's about it, unless you get to really crazy amounts of SS.For DRG specifically I think you could get an additional action in the timeframe of an Heavy Thrust
buff at about 585 base skillspeed and using speedfood.
Either way, it's not worth stacking even in the 585 range. All the way up to 585 the points would be better invested in CRT/DET, and after that, still CRT. And that doesn't factor the higher TP/s cost -- you'd be burning about 6-8% more total TP (or ~20% more TP after regen is removed).

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