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  1. #41
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Food, and all consumables in general, need a complete revamp/buff/fix.

    Let's keep all these suggestions/ideas/comments in one thread(like the japanese do) to make it easier for community reps at SE to relay to the information to them please.
    http://forum.square-enix.com/ffxiv/t...ading-on-death.

    My thread with discussion/suggestions on this issue.
    (0)

  2. #42
    Player
    Bahram's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Bahram Arendt
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by bluerei View Post
    Substantial doesn't mean outrageous, dumb and ridiculous as what you are suggesting. FF11 had xp loss to the point you can de-level.
    Sounds like some casual nonsense to me, better make it so you need to go loot your corpse or you might lose everything you have. Then you tack on the EXP loss, and maybe, MAYBE then you're worthy to grind out some pixels in a REAL MMO. I don't think anyone's ever done that, and if they have I'm sure it was a system that was so widely loved that it persisted and spread amongst all the MMOs of the world because of what a good idea it was.

    But no, seriously, we're both just having a laugh here right? Right?
    (0)

  3. #43
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    No clue why people are even saying "Level Cooking if you don't like the cost". Do you people even realize that even once level'd the cost of mats alone are usually about what the food is worth?

    I agree that something needs to be fixed. We have 3 cooks at 50 that cook every week for our 3 raid groups and we spend upwards of 5-6 hours a week each just cooking food as we are teaching the fights to new people so consumption is higher then normal. That's not even attempting and wiping on turn 5 since it's been down for 2 weeks.

    Either food needs to last through death or the amount made per craft needs to be increased to 3 per craft. I mean seriously look at the mats and you can figure out that if you were using all those mats you could easily make more then 1 serving of a food ><

    Quote Originally Posted by Bahram View Post
    Sounds like some casual nonsense to me, better make it so you need to go loot your corpse or you might lose everything you have. Then you tack on the EXP loss, and maybe, MAYBE then you're worthy to grind out some pixels in a REAL MMO. I don't think anyone's ever done that, and if they have I'm sure it was a system that was so widely loved that it persisted and spread amongst all the MMOs of the world because of what a good idea it was.
    You obviously never played EQ1 have you? This is exactly what you had to do. Exp loss on death and if you were deep somewhere you had to get back there nakkid to get your stuff off your body or find a necro that would be willing to summon it for you. Was a much better time back then /sigh
    (0)
    Last edited by Ariyn; 10-21-2013 at 11:27 PM.

  4. #44
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Magnus View Post
    Buff food effects and change the duration on HQ food from 30 minutes to an hour.

    I agree with this 100% As far as losing the buff after death I think that is fair.
    (0)

  5. #45
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by PandaPause View Post
    I agree with this 100% As far as losing the buff after death I think that is fair.
    I don't understand people saying "i'm ok with increase duration".
    Really, have you done some considerations before saying this?

    CUL actually sells ONLY food for crafters, because it EFFECTIVELY last 30 minutes, so people are ok in buying a food that costs 6K for 30 minutes.

    People which are raiding usually DO NOT BUY HIGH LEVEL FOOD AT ALL because it lasts at maximum, 6 minutes for good try against a boss. For farming, is obviously useless.

    So, increasing food duration means that CUL will make even LESS MONEY because crafters have their food value doubled (double duration) while I still use the same materials, so instead of 6k/30 minutes is 6k/1hour halving my (already low) earnings.

    So let's make a summary:
    - I don't get money from high level combat food
    - I make money only through crafting foods and people want to double their duration (halving any earning)

    Is this your ECONOMY idea? Oh please, why should I even level a CUL if I can only make money with low level food.

    The truth is that increasing the duration of the food to last THROUGH death is the only resonable buff. 30 minutes should not be shorten otherwise CUL will make too much money out of it.
    6k/30 minutes is a good earning, price will lower once people start using it (actually no one is selling high level food for previous reason).

    Remember, actually the duration of combat food is equal to 1 try, so you can change it even to 4 days duration, it will still last roughly 6 minutes. And this is what should be fixed, that is a "false" duration.
    (0)

  6. #46
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Imo, Food should persist across death but make it an FC ability or something.
    (0)

  7. #47
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zenaku View Post
    Why should you be rewarded for failing?
    I think the point is rather if you die with food, how are you supposed to win without it? It doesn't make sense that your second attempt would be harder than your first. And if you beat it on second without food, why should they ever again buy food? They clearly didn't need it at all.
    (0)

  8. #48
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Malamasala View Post
    I think the point is rather if you die with food, how are you supposed to win without it? It doesn't make sense that your second attempt would be harder than your first. And if you beat it on second without food, why should they ever again buy food? They clearly didn't need it at all.
    Why buy food in the first place? That is the real question you should be asking yourself.
    (0)

  9. #49
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    You know, strictly logical speaking.
    Why should you be no longer well fed, just because you bit dust and are revived at the start of the dungeon.
    On the other hand. You don't HAVE to eat the food, it just makes you better to a certain extend. If you suck with food, you suck without. (Yes Marmeladesalsa it also works this way)
    In my culinarian way of life till now I have barely found food, which would be mandatory for grouped events. A lot of this food is quite a life saver for solo duties.
    If you don't trust your group to do a dungeon without wiping, don't pop expensive food.
    And 6k as expensive food? A single Pop of food in FFXI could be WAY above this, TANK food, so if your healer sucked, you were in more than just one kind of pain.
    I saw parties dissolve because everyone expected DDs and Tanks to eat the best food there is and those people dieing all the time because the Healer was busy watching Jersey Shore or shit.
    (0)

  10. 10-22-2013 01:12 AM

  11. 10-22-2013 01:15 AM

  12. #50
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Fire-Dragon-DoL View Post
    People which are raiding usually DO NOT BUY HIGH LEVEL FOOD AT ALL because it lasts at maximum, 6 minutes for good try against a boss. For farming, is obviously useless.

    So, increasing food duration means that CUL will make even LESS MONEY because crafters have their food value doubled (double duration) while I still use the same materials, so instead of 6k/30 minutes is 6k/1hour halving my (already low) earnings.

    So let's make a summary:
    - I don't get money from high level combat food
    - I make money only through crafting foods and people want to double their duration (halving any earning)

    QQ much?

    Wouldn't the price increase w/ duration as well? If you sold it for the same price as 30 min duration you only have yourself to blame. That's just bad business.
    (0)

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