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  1. #31
    Player
    Wind-Krysvein's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Luso View Post
    Food effects should not last after death.
    And why exactly is that? Love your detailed reasoning there.
    (0)

  2. #32
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Food would actually be useful if it lasted through death. Right now it's a waste of money. If you're sure you can clear content then you don't need the food in the first place. If you are unsure, dying repeatedly trying to clear it would basically be throwing your gil into the nearest river as you burn food items one after another.
    (2)

  3. #33
    Player
    diulalasing's Avatar
    Join Date
    Oct 2013
    Posts
    212
    Character
    Yaladilae Hallucinate
    World
    Cerberus
    Main Class
    Culinarian Lv 50
    My opinion, you should allow it to be kept when you disconnect, zones, or even switching class (for no particular reason)

    But you should loose it when you die...
    (0)

  4. #34
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,911
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    After death the food effect should go away, but I think they should change it for when your offline. A example, I use food buff, then I log off, but there is still 20 minutes left of the food buff, those remaining time should freeze, so I can continue where I left when I log back in.

    Right now this is not the case.
    (1)

  5. #35
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Why should you be rewarded for failing? If food did not go away from you die then you would need less of it which then the cost of food would be lower. You want your food to stay? don't die it's simple as that. Not trying to be rude or anything but i buy my food and i dislike paying 120k for HQ food but that how cook are making there gil so why take that away from them.

    I'm just happy we keep our exp when we die lol.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #36
    Player
    Pharacelcus's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    67
    Character
    Phara Verus
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    here's a better idea, just remove death from the game.
    (1)

  7. #37
    Player
    Xenobius's Avatar
    Join Date
    Mar 2011
    Posts
    108
    Character
    Drak Thar
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I think singe (and especially, double) star recipes need to persist through death.
    I mean, CUL right now is a borderline-useless job, the only useful items being those crafter snacks with +CP, Control or Craftsmanship. Not to mention, most of the high-level DoW/DoM food is pointless - you need upwards of 700 of any said stat to get the full benefit, and it's not a value you can obtain in current content.

    That said, consumables are in a very, very sad state across the game in general.
    Needs a fix, I'd say.
    (2)

  8. #38
    Player
    Trikki's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Trikki Al'raqis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Alchemy Potions - 11 shards for 3 potions
    Culinary Food - 11 shards for 1 food

    Bring food up to 3/craft and we're good to go here.
    (4)

  9. #39
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    I always hate these threads because it's usually filled with people who don't do raiding going "DON'T BE DUMB AND DON'T DIE" when learning a new encounter basically just means you're going to possibly be dying a lot.

    I'd be fine with just the HQ versions lasting through death. Rewards whatever crafter's skill at getting HQ especially for 1-2 star stuff and they'd be allowed to charge a premium for it like every other crafter does when they HQ a vanya robe or something.
    (2)

  10. #40
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Zenaku View Post
    Why should you be rewarded for failing? If food did not go away from you die then you would need less of it which then the cost of food would be lower. You want your food to stay? don't die it's simple as that. Not trying to be rude or anything but i buy my food and i dislike paying 120k for HQ food but that how cook are making there gil so why take that away from them.

    I'm just happy we keep our exp when we die lol.
    This is false, CUL is not selling AT ALL any 2 stars food because people (obviously) can't buy something that lasts 3 minutes at maximum (wipe/disconnect/bad pull) if it costs 6k each (and it costs like that, the market is there and more or less that's the price).
    "Don't die" is even more fun, the food should not be used FOR FARMING but should be used in hard new dungeons, for learning. So the main place where you would like to use a food is supposed to be a new raid where you are probably going to wipe a lot, maybe 3 hours of wipe.

    This is how the game is supposed to be, if you are not dying in any dungeon, the game is too easy.
    (1)

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