Food would actually be useful if it lasted through death. Right now it's a waste of money. If you're sure you can clear content then you don't need the food in the first place. If you are unsure, dying repeatedly trying to clear it would basically be throwing your gil into the nearest river as you burn food items one after another.
My opinion, you should allow it to be kept when you disconnect, zones, or even switching class (for no particular reason)
But you should loose it when you die...
After death the food effect should go away, but I think they should change it for when your offline. A example, I use food buff, then I log off, but there is still 20 minutes left of the food buff, those remaining time should freeze, so I can continue where I left when I log back in.
Right now this is not the case.
Why should you be rewarded for failing? If food did not go away from you die then you would need less of it which then the cost of food would be lower. You want your food to stay? don't die it's simple as that. Not trying to be rude or anything but i buy my food and i dislike paying 120k for HQ food but that how cook are making there gil so why take that away from them.
I'm just happy we keep our exp when we die lol.
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here's a better idea, just remove death from the game.
I think singe (and especially, double) star recipes need to persist through death.
I mean, CUL right now is a borderline-useless job, the only useful items being those crafter snacks with +CP, Control or Craftsmanship. Not to mention, most of the high-level DoW/DoM food is pointless - you need upwards of 700 of any said stat to get the full benefit, and it's not a value you can obtain in current content.
That said, consumables are in a very, very sad state across the game in general.
Needs a fix, I'd say.
Alchemy Potions - 11 shards for 3 potions
Culinary Food - 11 shards for 1 food
Bring food up to 3/craft and we're good to go here.
I always hate these threads because it's usually filled with people who don't do raiding going "DON'T BE DUMB AND DON'T DIE" when learning a new encounter basically just means you're going to possibly be dying a lot.
I'd be fine with just the HQ versions lasting through death. Rewards whatever crafter's skill at getting HQ especially for 1-2 star stuff and they'd be allowed to charge a premium for it like every other crafter does when they HQ a vanya robe or something.
This is false, CUL is not selling AT ALL any 2 stars food because people (obviously) can't buy something that lasts 3 minutes at maximum (wipe/disconnect/bad pull) if it costs 6k each (and it costs like that, the market is there and more or less that's the price).Why should you be rewarded for failing? If food did not go away from you die then you would need less of it which then the cost of food would be lower. You want your food to stay? don't die it's simple as that. Not trying to be rude or anything but i buy my food and i dislike paying 120k for HQ food but that how cook are making there gil so why take that away from them.
I'm just happy we keep our exp when we die lol.
"Don't die" is even more fun, the food should not be used FOR FARMING but should be used in hard new dungeons, for learning. So the main place where you would like to use a food is supposed to be a new raid where you are probably going to wipe a lot, maybe 3 hours of wipe.
This is how the game is supposed to be, if you are not dying in any dungeon, the game is too easy.
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